Don’t a lot of ‘normal’ difficulty fights technically have enrages too? It’s just that the bar to pass it is generally so low you’ll never be in the danger zone anyway? It’s not like they’re a new thing.

Even as someone who hasn’t done savage since like, Deltascape floor 1&2 (longboi dragon and eyeball) it was always a given that a fight would probably have some form of ‘enrage’.

Not to say that it always being there makes it ‘correct’ or ‘ideal’ design. But aren’t enrages also overcome mostly passively by improving gear anyway? I always figured they used them because you can either surpass early them with ‘skill’, or by ‘preparation’ by getting the absolute best gear and melds and whatever beforehand. The latter takes longer but means even those who struggle can still have a chance