Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28

Thread: 7.3 Unreal Vent

Hybrid View

  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,376
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Don’t a lot of ‘normal’ difficulty fights technically have enrages too? It’s just that the bar to pass it is generally so low you’ll never be in the danger zone anyway? It’s not like they’re a new thing.

    Even as someone who hasn’t done savage since like, Deltascape floor 1&2 (longboi dragon and eyeball) it was always a given that a fight would probably have some form of ‘enrage’.

    Not to say that it always being there makes it ‘correct’ or ‘ideal’ design. But aren’t enrages also overcome mostly passively by improving gear anyway? I always figured they used them because you can either surpass early them with ‘skill’, or by ‘preparation’ by getting the absolute best gear and melds and whatever beforehand. The latter takes longer but means even those who struggle can still have a chance
    (3)

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,015
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Connor View Post
    Don’t a lot of ‘normal’ difficulty fights technically have enrages too? It’s just that the bar to pass it is generally so low you’ll never be in the danger zone anyway? It’s not like they’re a new thing.

    Even as someone who hasn’t done savage since like, Deltascape floor 1&2 (longboi dragon and eyeball) it was always a given that a fight would probably have some form of ‘enrage’.

    Not to say that it always being there makes it ‘correct’ or ‘ideal’ design. But aren’t enrages also overcome mostly passively by improving gear anyway? I always figured they used them because you can either surpass early them with ‘skill’, or by ‘preparation’ by getting the absolute best gear and melds and whatever beforehand. The latter takes longer but means even those who struggle can still have a chance
    There are a few in the alliance raids(first boss in dun scaith comes to mind - fight goes too long and all 8 squares are dangerous to the death cast). In normal trials bismark will eventually break the island, and ravanna will eventually smash all the walls(anti-knockback would still save you, and... if you line up directly with a pillar does that work? do the pillars stand and block? not sure). There are also a couple more who add damage+ at the end of their cycle, so if you let them drag forever they become unhealable. But normal-difficulty enrages are pretty rare overall.
    (2)

  3. #3
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    527
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Hmm did we play the same unreal? This is HEAPS better than the last one. We had like 10 deaths and still cleared... on the first attempt... blind. It's nearly as easy as the normal mode version TBH. The last one, Suzaku, on the other hand is a nasty snapshot-fest with ultra strict DPS check that if get 2 deaths, it's a near enrage.

    So not sure where this is coming from.
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dillon0_o View Post
    But there's just one mechanic I can't stand—and I refuse to go back into it because of this: that BS enrage near the end, the 0.2% health-left wipe.
    Those "BS enrages" are quite literally the only reason DPS jobs have any relevancy. Without an enrage, you could just stack tanks to guarantee your success through attrition.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,324
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Those "BS enrages" are quite literally the only reason DPS jobs have any relevancy. Without an enrage, you could just stack tanks to guarantee your success through attrition.
    people that have a basic understanding of pressing their buttons can most likely clear the content with 8 tanks
    (3)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,109
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I agree that the enrage in Suzaku wasn't fun. It's an outlier from all the other Unreals we've had, where even completely flawless parties seemed to mostly kill it during the enrage phase. This didn't even happen when I did in Stormblood, where lots of kills were long before enrage even with deaths. It varied depending on the party and it was likely due to it being release in the second patch of the tier, where some people just had REALLY good gear. You don't get a gear advantage in Unreal because it's virtually Minimum Item Level synced.

    I haven't done Seiryu unreal yet, but I have done it for years in Min Item Level parties and it's the kind of fight I can teach to a fresh party and usually clear it. It's one of the few MINE parties I jump in for fun because there's a realistic prospect to clear a fresh party as a RDM. It does have some mechanics that can be a tough prog, but there's just more leeway with them, so I've been expecting to have an easier time with this one. Nevertheless, the "potentially tough" mechanics have concerned me a little in the event they made the enrage overly tight like with Suzaku, so I'll have to see.

    I agree that the enrage on Byakko was incredibly lenient, but I think the context is just that it's one of the easiest extremes in the entire game. I cleared it in 3 pulls in Stormblood and I think in 2 for Unreal. It's almost literally just "oh I should have stood there for that", "oh I should use this CD for that and Provoke after", so it just ends up a few pull prog where mistakes can be healed through.

    In contrast, if the fight itself is a rough prog, a tight enrage can put people off and that's normal for a Savage fight, but not really for Extremes. Usually when an Extreme is "current" the enrage isn't even tight. Take Zalenia for example - I had gone weeks not even seeing its enrage cast a single time despite lots of deaths, while Suzaku we were just barely scraping by. It didn't make sense that a current Extreme had a more trivial enrage than old content that is widely treated as people's first step into high-end content and is synced accordingly.
    (1)
    Last edited by Jeeqbit; 08-08-2025 at 04:01 PM.

  7. #7
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    604
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I loved Seiryu EX, better than watching people get hard stuck vs the adds in P1 Suzaku.
    (0)

  8. #8
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    399
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    It's not normal, it's meant to have an enrage.

    It's an upscaled extreme.

    Enrage timers exist to prevent things like stacking Tanks and playing a war of attrition.

    They also exist so fights don't drag out forever as they usually only have a set amount of mechanics in their script.


    They're also a fundamental part of MMO's... I went in with my friends and some PF. We had multiple deaths and some damage downs and still beat the enrage (it's not because of gear either because downscaled to 695)


    Compared to Suzaku - This fight is much easier and way more fun.

    You can do it, just keep truckin' on.
    (2)
    Last edited by NightHour; 08-08-2025 at 08:01 PM.

  9. #9
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by NightHour View Post
    Enrage timers exist to prevent things like stacking Tanks and playing a war of attrition.
    I think that is the actually the more fun aspect, to play the game in weird ways. As enrage timers are basically a reinforcement of dancefight choreography and proper burst windows.

    Which is for two different camps of raiders. Those that want to experiment and those that want rote memorization.
    (0)

  10. #10
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,015
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Chasingstars View Post
    I think that is the actually the more fun aspect, to play the game in weird ways. As enrage timers are basically a reinforcement of dancefight choreography and proper burst windows.

    Which is for two different camps of raiders. Those that want to experiment and those that want rote memorization.
    An enrage timer doesnt prevent experimentation. It just puts pressure on it. Being unkillable isnt enough, you need to deal sufficient damage as well. Several ultimates have been beaten by non-standard comps(tank only, etc). Im pretty sure this can be too. So experiment away.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast