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  1. #101
    Player
    MikeCake's Avatar
    Join Date
    Feb 2024
    Posts
    28
    Character
    Mike Cakes
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shistar View Post
    The only instance in which this immediately infuriates me is when the tank is doing it when the pack isn't dead yet, or walking the pack another 20 meters to put it against the next wall instead of just letting us kill it where it stands. There's nothing else to pull, just. Let me. Kill it. Stop moving out of my range! Dx!!!
    Wouldn't this be expected of tank when the common behavior of the rest of the party is go ahead of them?, tanks do not have the privilege to attack as a ranged aoe the mobs will still follow them. If the tank is not doing this and like OP's situation gets harassed for it when the DPS dies going in the next 2 pack ahead of tank, who exactly is at fault for being a tryhard there?
    (2)

  2. #102
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    641
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MikeCake View Post
    Wouldn't this be expected of tank when the common behavior of the rest of the party is go ahead of them?, tanks do not have the privilege to attack as a ranged aoe the mobs will still follow them. If the tank is not doing this and like OP's situation gets harassed for it when the DPS dies going in the next 2 pack ahead of tank, who exactly is at fault for being a tryhard there?

    The case I'm talking about is not what I think you're talking about, let me give you a specific example:


    In Praetorium, I often saw tanks that were in such an apparent rush that they'd pull everything they could, then continue walking for quite a bit until they bumped into a wall that wouldn't let them walk anymore. Mind you, lvl100 tanks. Probably been here before a few times. We all know that wall isn't blowing up until all the mobs are dead. This forces all the casters to stop casting just to get back in range of the mobs, if there is a WHM then the pull gets awkwardly separated as mobs move in and out of Holy's range, and the melees can often end up with cancelled attacks because the mob moved out of their range in the last possible second. It's just annoying for everyone involved and objectively wastes time because everyone has to reposition.


    Annoys me even more when the tank is doing a standard wall to wall pull, then suddenly decides to move the last 2-3 mobs to the wall, getting all the casters to waste their casts and causing the same situation as the previous example. Just why...? And whenever I politely ask them not to do that, they're always rude about it. And by politely I literally mean "Hey please don't move the pack once you've pulled all the mobs we can grab, you're cancelling our casts and it's slower than just letting us kill it here". It's specially painful when you can physically see the wall there, like you know we can't go anywhere except where we are right now... Dx
    (1)

  3. #103
    Player
    MikeCake's Avatar
    Join Date
    Feb 2024
    Posts
    28
    Character
    Mike Cakes
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shistar View Post
    The case I'm talking about is not what I think you're talking about, let me give you a specific example:

    ...

    Annoys me even more when the tank is doing a standard wall to wall pull, then suddenly decides to move the last 2-3 mobs to the wall, getting all the casters to waste their casts and causing the same situation as the previous example. Just why...? And whenever I politely ask them not to do that, they're always rude about it. And by politely I literally mean "Hey please don't move the pack once you've pulled all the mobs we can grab, you're cancelling our casts and it's slower than just letting us kill it here". It's specially painful when you can physically see the wall there, like you know we can't go anywhere except where we are right now... Dx
    Yeah that can be an issue especially with the 2nd pack being a single mob who will insta cast laser for 10 seconds instead of moving (that one lvl 100 desert dungeon) meanwhile the tank is at the wall. I am just saying the reasoning behind it, its a battle of egos mostly when I see a tank trying to outrace a DPS and vice versa, all of this happens cause people lack the common courtesy to not be such a tryhard.
    I usually stand on the tank when the puddle aoes start dropping so its much more efficient if the aoes beneath tank and me end up in the same spot leaving breathing room for the healer to not cancel their casts.

    But yeah clearly its a cause and effect that makes a lot of tanks do that and its unavoidable now cause that's just how Duty Finder is. And tbh save your swiftcast in case tanks do end up pulling those shenanigans.
    (1)

  4. #104
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    I always stop to do 1 AoE on the first pack before running towards the second pack. If the DPSes can't even wait for that short amount of time, I'm going to let them die.
    (6)

  5. #105
    Player
    Doomed_Raven's Avatar
    Join Date
    Sep 2024
    Location
    Gridania
    Posts
    128
    Character
    Doomed Raven
    World
    Phantom
    Main Class
    Dragoon Lv 93
    If a DPS (not a new player but veteran) sprints ahead and tries to be a tank pulling everything, and then dies - they are being idiotic, they should know that their HP will melt away fast.
    (2)

  6. #106
    Player
    Ashpd's Avatar
    Join Date
    Dec 2016
    Posts
    132
    Character
    Sky Ash
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EchoingPulse View Post
    If the DPS or healer wants to pull ahead, why not just leave them? Their heal bars become a free source of mitigation.

    The only time it's a problem is when the Tank or Healer is new and wants more minor pulls. In that case, just don't heal or turn off tank stance and let the speedrunner faceplant for his folly.
    Let party die by mobs if you a tank = griefing and reportable :* Keep doing that honey.

    How many whining in that topic. Let DPS group mobs and help you, so you kill them faster? No, lets keep people in dungeon and take their time by your gigantich tank ego.
    (11)

  7. #107
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You can just as much flip this around to argue the opposite point

    If the DPS pulls ahead and the healer is fine just healing them then the tank throws a tantrum then they aren’t considering that the other people want to go fast. Same as if the tank is fine with it but you are complaining as the healer
    And we go back to the same issue: ME, ME, ME. If the tank, or dps, or healer is not fine with it, I'm not fine with it because I got a team mentality. Dungeons are not hardcore content, my tank, dps, or healer could be having a rough day, a disability, are new, or just not at all in the mood to rush. When I queue for a roulette (I seldom run specific duns), I am fully conscious that I will be paired with randoms, who might NOT at all agree with my play style. If I get an unfortunate group, and I really do not wish to take say 15 minutes to complete the dungeon because I know I can do it in 7, I can eat a penalty, right? That's what the penalty is for: "I don't want to deal with this, and others seem fine so I will eat it".

    The issue is people are coming into the dungeon with the idea that EVERYONE must play however I want to play because otherwise THEY are disrupting MY play style. I still don't get who came up with that silly rule because when there's 4 people who decides which play style takes the most importance?

    So tldr; it's a team for a reason. You don't agree? Not feeling like dealing with x? /Leave, let people have their fun, go eat a sandwich and come back Tbh, I've played long enough to have teams where a dude is insisting on wall to wall pulls despite the healer clearly struggling. I've had dungeons take over 20 minutes due to wipes when they could've been less than 15 if we did smaller pulls, but no matter how we asked the tank (or dps) would not listen.
    (4)

  8. #108
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,872
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    And we go back to the same issue: ME, ME, ME. If the tank, or dps, or healer is not fine with it, I'm not fine with it because I got a team mentality. Dungeons are not hardcore content, my tank, dps, or healer could be having a rough day, a disability, are new, or just not at all in the mood to rush. When I queue for a roulette (I seldom run specific duns), I am fully conscious that I will be paired with randoms, who might NOT at all agree with my play style. If I get an unfortunate group, and I really do not wish to take say 15 minutes to complete the dungeon because I know I can do it in 7, I can eat a penalty, right? That's what the penalty is for: "I don't want to deal with this, and others seem fine so I will eat it".

    The issue is people are coming into the dungeon with the idea that EVERYONE must play however I want to play because otherwise THEY are disrupting MY play style. I still don't get who came up with that silly rule because when there's 4 people who decides which play style takes the most importance?

    So tldr; it's a team for a reason. You don't agree? Not feeling like dealing with x? /Leave, let people have their fun, go eat a sandwich and come back Tbh, I've played long enough to have teams where a dude is insisting on wall to wall pulls despite the healer clearly struggling. I've had dungeons take over 20 minutes due to wipes when they could've been less than 15 if we did smaller pulls, but no matter how we asked the tank (or dps) would not listen.
    I’m trying to figure out here if you realise that we agree on this point

    If the party is not doing what you want then the best thing to do is to leave

    I was simply pointing out that your argument can be flipped and often isn’t flipped despite achieving the same thing. Just as much as a fast DPS should leave if the healer and tank don’t want to go fast a slow tank should leave if the healer and DPS want to go fast
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #109
    Player
    Dakimakura's Avatar
    Join Date
    Feb 2024
    Posts
    43
    Character
    Daki Makura
    World
    Sophia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shistar View Post
    This comment is awfully unempathetic.
    /eyeroll

    Coming from someone that once had said anxiety, you will get to a point that you will look back and think of how silly it was to be so upset and anxious about said roles.
    Probably has something to do with age too.

    This doesn't come from lack of empathy, it comes from learning that no one is forced to play around you and your feelings.
    (7)

  10. #110
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m trying to figure out here if you realise that we agree on this point

    If the party is not doing what you want then the best thing to do is to leave

    I was simply pointing out that your argument can be flipped and often isn’t flipped despite achieving the same thing. Just as much as a fast DPS should leave if the healer and tank don’t want to go fast a slow tank should leave if the healer and DPS want to go fast
    And that's why I mention that it's silly to work around "play style". Ultimately, if you want to do something your party does not, you take the penalty.
    I'm probably projecting my own experiences here, but the "toxic" behavior is refusing to leave when you are the one disrupting the run.
    It all comes down to whether a player is new or not, then to me they get to decide how they want to run it. The reason is roulettes exist for newbies to be able to run old content, the reward is there as an incentive for veteran players to put up with them.
    (1)

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