
Why should they include a normal FT just because casuals want one? Casuals should learn how to play the game properly; otherwise, they disrupt other players' experiences. /sthe worst part is neither side are happy either like raiders just got Shafted casual get well mostly shafted but feel like DT have been... wait allow me to correct myself just horrendous overall poor story content being weirdly released like I think that right now there is so many fixing needed that they have no clue what to do. remember they promised a new deep dungeon beast master and even variant. Yet we haven't seen variant and OC FT is a mess pushing casual away of it and raiders annoyed because casual get in.
I was excited for OC not gonna lie I think field op are a good middle ground for both casual and hardcore and often turn some casual to hardcore like in Bozja and zadnor have done. but OC isn't able to do that due to how well insane FT is and if a wipe happen well wait need time the weather happen.
FT to me should have been like Castrum and dal from Shadowbringer and then have a harder version that you can que outside with a group the limitate Rez and everything FT is

I don't understand their thought process. Imagine giving more content to approximately 1% of the player base while not giving any to the rest. How would this be sustainable for an MMO that everyone should be a part of?
Blu usually updates in the x.4.5... I find highly unlikely they'll release Bst together with Blu's update and most likely gonna "save" it for 7.5.1 or 7.5.5.
Even though 2 ultimates were promised (and the second is "in the works), my request isn't for there to be a 7.5 ultimate. Ultimate is completely tied to savage progression and equipping yourself with that gear to be able to prog. It should always be known beforehand if there will be an ultimate tied to the tier. Always.
It is a spectacle that draws viewership. Casual content doesn't do that.
No Casual content? You kidding right?
So far this expantion:
Casual Content:
Multiple days of MSQ and Sidequest, 10 Dungeons, 4 Trials , 2 Unreals with the 3rd coming next patch, Alliance Raid with the 2nd coming next patch, 2 Beasttribes, Relicquest, OC, Moon crafting bs, Deep Dunegon next patch, 8 turns of normal raids, budget Quantum next patch, crafting and treasure maps.
Midcore:
Forked Tower, Chaotic, Savageraids , maybe the 4 Extremes but even those are more casual than midcore.
Hardcore:
1 Ultimate and 1 Quantum that is catering to all types of player next patch.
What are the dev's thinking giving the hardcore players one fight per year?! Thats too much, right?
Last edited by YukioKobayashi; 07-29-2025 at 08:44 AM. Reason: forgot maps and crafting lol
"Dungeons, trials, alliances" > Released one by one, and they can be completed in one day. Same for the MSQ "updates". Counting .0 patch dungeons and trials to ask for more hardcore content is just extreme cope.No Casual content? You kidding right?
So far this expantion:
Casual Content:
Multiple days of MSQ and Sidequest, 10 Dungeons, 4 Trials , 2 Unreals with the 3rd coming next patch, Alliance Raid with the 2nd coming next patch, 2 Beasttribes, Relicquest, OC, Moon crafting bs, Deep Dunegon next patch, 8 turns of normal raids, budget Quantum next patch.
Midcord:
Forked Tower, Chaotic, Savageraids , maybe the 4 Extremes but even those are more casual than midcore.
Hardcore:
1 Ultimate and 1 Quantum that is catering to all types of player next patch.
What are the dev's thinking giving the hardcore players one fight per year?! Thats too much, right?
"Relic quest" > 1500 tomestone step, and before that it can be completed by doing just OC, the only long-lasting battle content under midcore so far.
"Beast tribes" > Yeah I am sure many people love repeating the MSQ fetch quests
No content that can be completed in 1 day after months of development, and then abandoned, should be mentioned. No wonder people are unsubscribing.




The battle designers they have been hiring like crazy even during Endwalker have been for FFXIV because it shows an actual picture of the FFXIV ARR logo. I would show a picture but the position actually just filled for now.
It's likely why they're finding it easier to make more battle and raid content like Criterion, Chaotic, FT, the new deep dungeon and its raid floor that "can be ultimate level", all the OC CEs, which were not all universally together in the same expansion as content types before ie. Stormblood lacked Variant/Criterion, Shadowbringers lacked DD and Variant/Criterion, Endwalker lacked Field Op and its raids, whereas now we're getting all that plus Chaotic and this extra DD raid.
The extra designers won't make them move away from left right stack spread, but rather to make more battles overall that do left right stack spread.
This is just false. By this point in Stormblood, FFXIV had released the new deep dungeon already. The expansions released late June, and 4.35 happened on July 3rd.The battle designers they have been hiring like crazy even during Endwalker have been for FFXIV because it shows an actual picture of the FFXIV ARR logo. I would show a picture but the position actually just filled for now.
It's likely why they're finding it easier to make more battle and raid content like Criterion, Chaotic, FT, the new deep dungeon and its raid floor that "can be ultimate level", all the OC CEs, which were not all universally together in the same expansion as content types before ie. Stormblood lacked Variant/Criterion, Shadowbringers lacked DD and Variant/Criterion, Endwalker lacked Field Op and its raids, whereas now we're getting all that plus Chaotic and this extra DD raid.
The extra designers won't make them move away from left right stack spread, but rather to make more battles overall that do left right stack spread.
Stormblood: 2 Savage tiers, 2 Ultimates, 1 Field Ops and 1 Deep Dungeon.
Dawntrail: 2 Savage tiers, 1 Ultimate, 1 Field Ops and 1 Chaotic.
Following the same timeline, in terms of days passed since the expansion released. If they end up releasing more content in (much) more time, they're not hiring like crazy.
Doubt we are playing the same game. Dungeons and alliances can be run more than once. (Tome's, Catch-Up gear ect.)"Dungeons, trials, alliances" > Released one by one, and they can be completed in one day. Same for the MSQ "updates". Counting .0 patch dungeons and trials to ask for more hardcore content is just extreme cope.
"Relic quest" > 1500 tomestone step, and before that it can be completed by doing just OC, the only long-lasting battle content under midcore so far.
"Beast tribes" > Yeah I am sure many people love repeating the MSQ fetch quests
No content that can be completed in 1 day after months of development, and then abandoned, should be mentioned. No wonder people are unsubscribing.
If we view it from your perspective then we cant count ultimates either. The length of an ultimate fight is less than the average alliance raid.
I'm not asking for more Hardcore content. I think 2 Ultimates per expantion is totally fine assuming we get 2. Thats 1 fight per year.
What I want is that casuals stop crying about it.. they are getting more than ever before. Twice as much if we compare it to 7-8 years ago.
Its ridiculous that there are casuals out there thinking that 1 fight per year is too much. A roughly 20min long fight.
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