I understand that snapshotting is done because the fight calculates where you are standing inside the game on the server side, not on the client side, to prevent hacking. Because the game itself sips data from the client side in a continuous string, the biggest cause of bad snapshotting is packet latency or loss. (This is why a good cell phone connection with low latency can be a better connection than a cable line that is running through a degraded node.)
Unfortunately, because the data center for NA is 15 hops and ~2000 miles away from the majority of the east coast NA population, ping is often trash, and one bad packet loss = you are now dead.


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