Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I understand that snapshotting is done because the fight calculates where you are standing inside the game on the server side, not on the client side, to prevent hacking. Because the game itself sips data from the client side in a continuous string, the biggest cause of bad snapshotting is packet latency or loss. (This is why a good cell phone connection with low latency can be a better connection than a cable line that is running through a degraded node.)

    Unfortunately, because the data center for NA is 15 hops and ~2000 miles away from the majority of the east coast NA population, ping is often trash, and one bad packet loss = you are now dead.
    (2)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,719
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Catwho View Post
    I understand that snapshotting is done because the fight calculates where you are standing inside the game on the server side, not on the client side, to prevent hacking. Because the game itself sips data from the client side in a continuous string, the biggest cause of bad snapshotting is packet latency or loss. (This is why a good cell phone connection with low latency can be a better connection than a cable line that is running through a degraded node.)

    Unfortunately, because the data center for NA is 15 hops and ~2000 miles away from the majority of the east coast NA population, ping is often trash, and one bad packet loss = you are now dead.
    Even with good ping it's inconsistent and sometimes outright offensive what the server may throw at you. Speaking as someone who does a lot of pvp, this is where you'll see the stupidest server shit you ever have had the displeasure to see in your life, but it doesn't stop just to pvp.
    The things I could experience when I was playing on NA with 200ms ping and zero packet loss, keeping the same ping with a VPN but suddenly gaining 1s of GCD uptime every minute because suddenly the connection is "better" somehow. Or when I discovered that fight instances gave me over 2s of GCD delays per minute compared to housing wards on dummies that played exactly like at low ping (maybe that's how Yoshida tests ping in house to tell us that it's fine up to 200ms ping)...
    And then you go look at logs people post and you notice the actual delay between cast preparations, cast registration, and damage/effect application, and it's enlightening, truly.
    (0)
    Secretly had a crush on Mao

Tags for this Thread