Quote Originally Posted by BigCheez View Post
Snapshotting, on the other hand, is a fundamental part of the game. A mechanic will always snapshot at the same time. It's consistent and learnable. You just need to learn when you need to be where you need to be and when you need to be there, and then be there at the correct time. Without trying to be rude, that's a skill issue.
Snapshotting is due to bad network handling. I have never experienced such bad delay in a game like FFXIV. Tell me another game where my shield visually applies on the target but doesn't get calculated in damage for a round trip. Many times in this game I have completed an adloqium or landed an e.diag before a killing blow, but snapshotting made the heal calculate after the killing blow. Plenty of times in this game I am literally on top of another player in a safe spot to 'die' because the server decided I was 5 yalms back instead of where my corpse is.

Any fight that has me play memory games instead of reacting to mechanics isn't something I want to do. Show me bad, I avoid given enough time. Needing to be psychic or 'study' a fight ad nauseum because the markers apparently are there as a reminder for next time not 'avoid now.' That is how your philosophy of this netcode jank being a "fundamental part" of the game and if you don't know the fights verbatim, it's somehow a skill issue. Would that be a knowledge issue, not skill? Especially for people who play (gasp) other games where their network isn't cups and string can actually respond to fights in real time.