I am simply curious about the direction the story will take, as it is the final chapter of the current story arc. It seems that WOL is playing an active role, and overall, the story looks interesting, but I suppose it is best not to keep too high an expectation beforehand.
Their new cooldown is gonna be six minutes so I dunno about that. They'll only be usable during combat in "casual" 4-man duties, and most bosses in that sort of content only take two or three minutes tops unless the healer dies early-mid fight, dragging out to five or six minutes(or wiping) when the healer dies early-to-mid into to pull.What CSIII thinks will happen: "This will prioritize healers as the only job class that can truly perform raises on demand, providig an expanded role for them in parties. Improved healer gameplay!"
What will actually happen: Two nigh-immortal Warriors will take turns occasionally being able to pick two DPS up off the floor.
Last edited by SkankyRoe; 07-25-2025 at 04:26 PM.
I look just like the roes next door... if you happen to live next door to an amusement park.
It was always about himself from the very beginning, he has a massive ego that grew even bigger with the entirely manufactured success of the game. He never, ever cared about the franchise or the players, some people are just now starting to realise that they have been deeply tricked.Am I the only one who sees that Yoshi P. no longer behaves like a producer or like someone who loves this game?
But more like a Z-list celebrity pop star who just tours the world and lets himself be celebrated?
[...]
No, I'm not burned out by this game; I've opened my eyes ...
My thought is that, unless i read things wrong, they're foolishly making another space zone instead of injecting new life into the current one by building on it; creating two post expansion crafting/gathering zones and splintering whatever community is involved in the content.
There's barely any community interaction in CE anyway. "Splintering the community" here just means there's fewer bodies per zone. Once they balance FATES there's basically no importance to that.My thought is that, unless i read things wrong, they're foolishly making another space zone instead of injecting new life into the current one by building on it; creating two post expansion crafting/gathering zones and splintering whatever community is involved in the content.
There tends to be a lot of community interaction when people are actually in the same zone, but every new thing requires a new zone and any community that could exist is hobbled at the knees.
XIV has a serious problem abandoning content as soon as the zerg-rush is over. It wouldn't be perfect, but not just abandoning a zone to create another might go a long way for the whole "MMO" aspect of their game.
It all needs to happen and be released faster and more frequently.
Small changes add up when they happen more often. Why is the updated housing still taking this long to pop out? It's literally the bread and butter that keep exhausted players from literally quitting the game.
Four months at a time for *small changes is not appealing; it's just enough to engage player count for their quarterlies to make it through the year and scrape by with another mid-success.
They can do better, but will Square Enix allow it? Probably not. Onward to the end of 2025, ladies and gentlemen, and then onward to a "thank you for playing our game" with Yoshida's NPC into 2026.
*With a grain of salt I say 'small' because despite how much a deep dungeon or even a field operation seem to be, people are blazing literal lines of flame and kicking up a lot of smoke with how much they're consuming them and the rate they WILL be consuming. It doesn't offer longevity in the grand scheme, hence 'small'. The ACTUAL small details, such as giving Hrothgar/Viera hats and allowing them to toggle the ears off/on to save on effort and time, should have happened much further back and should be one drop in a jug of water. We're getting a bottle and being told to find succor in it for the next four months. That bottle will be drained within a fourth of that time, and then the players will want for a refill elsewhere off the game, which is not a solution to the problem. It should also be noted that in spite of 'other things you could be doing' in this MMORPG, such as Savage, many folks would rather play a different game than beat their heads against a wall to 'learn' something that will be progressively-moot cometh future content, in a group of players who WANT to beat their heads against a wall to feel a sense of victory over big-brain flashy mechanics. Folks are back out working, not locked indoors during a quarantine anymore; we don't have time or patience for that. We can be patient, however, for promising content that is communicated to us clearly and not vaguely hinted to in a "maybe" string of answers (although understandably Yoshida can't answer most of those questions because he's not supposed to answer directly or else it will set Square up for fulfilling a promise they don't intend to keep; that's the whole reason behind the ambiguity). I digress; patch content is "something", but I can't say it's a Promise of a GOOD Tomorrow. Just that tomorrow will come and go.
Last edited by Zelda206; 07-26-2025 at 03:08 PM.
Where can I find the source of them changing how Phoenix downs work?Yea give me your thoughts about the LL
Me for my part, i actually enjoy some of the QoL Changes especially the one with the Phoenix Dawns.
The DD looks quit promising too, and i think the change with the additional boss at the end is really cool, you can deceided the difficulity on your own, now gotta see how the rewards are in the hoards.
The fact that there are more "safe checks" is really good too, maybe they really bringing out a good DD this time
I admit I did not spend a lot of time in CE, but when I was there I saw no community interaction outside of brief shout conversations. The most of *that* I saw was during a progress fate (I forget the correct name for them) where everyone was voicing exasperation over how terrible it was. Gatherers and crafters simply do not interact with one another there outside of being bodies in a FATE.There tends to be a lot of community interaction when people are actually in the same zone, but every new thing requires a new zone and any community that could exist is hobbled at the knees.
XIV has a serious problem abandoning content as soon as the zerg-rush is over. It wouldn't be perfect, but not just abandoning a zone to create another might go a long way for the whole "MMO" aspect of their game.
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