Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    AntoniusQuil's Avatar
    Join Date
    Mar 2024
    Posts
    47
    Character
    Antonius Bnuuy
    World
    Alpha
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Volgia View Post
    Can you give an example of an interesting piece of casual content you would like or feel like it's worthwhile doing?
    Normal Bozjan raids were exactly that for me. Fun and nice encounters, part of relic farm, some really cool glams and at the top of that they provided some really nice story content (although in that aspect I’m biased as I really liked FFXII)
    (4)

  2. #2
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AntoniusQuil View Post
    Normal Bozjan raids were exactly that for me. Fun and nice encounters, part of relic farm, some really cool glams and at the top of that they provided some really nice story content (although in that aspect I’m biased as I really liked FFXII)
    CLL/Dalriada or normal DR? if I recall correctly, DR came almost a year after Bozja came out.

    Quote Originally Posted by TalithaSolarien View Post
    Take for example the Variant dungeons. Add for example a challenge log requiring you to run certain paths per week. Add token rewards (like Faux Hollows) for unique rewards. You could add a similar log for Normal raids.
    Because right now these are run-and-forget content.
    Well what you are describing is the carrot (rewards) to the stick (content). I don't disagree we should have more incentive to do it, but this game doesn't lack for "casual content".

    Cuz TBH, we had Criterion Dungeons and the same issue happened. Great content, no reason to do it.
    (0)

  3. #3
    Player
    Alahard's Avatar
    Join Date
    Jun 2024
    Posts
    52
    Character
    Alahard Highwind
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Volgia View Post

    Well what you are describing is the carrot (rewards) to the stick (content). I don't disagree we should have more incentive to do it, but this game doesn't lack for "casual content".

    Cuz TBH, we had Criterion Dungeons and the same issue happened. Great content, no reason to do it.
    The issue is the dev team has no idea how to do the carrot in any form of content.

    Overworld fate farming -> how many fates do you need to farm for the end rewards? Over 2 k per. Nah, the rewards don't justify the effort. Here's an idea -> make a map equivalent as a 10% drop rate that drops the fate currency instead of gil. Now you get a fun gambling minigame dungeon for doing fates. How about a super fate in every zone, that players can actively spawn instead of waiting around on a long timer for them?

    Variant dungeons -> clear all routes for a mount sounds good in concept, until you realize its each boss 4 times, and nothing to do after ( unless you want the glam ... which requires like 3 times the clears?) Why should any casual player go back? Why not make the routes vary in difficulty building up to criterion (harder routes give more currency). And allow the currency to buy other fun things, like bs powers within, or maps, or convert them into the criterion coins at an inflated rate?

    And its also bad in harder content.

    Criterion -> how many clears for the mount? thats it? No gear bonus for the tier, no special glam, no reason to go back unless you want to gil farm ( why? gil is beyond useless after week 1, and you get it back passively already anyways).

    Even when they give "good" rewards, the timing is absolute garbage.

    COD -> here, lets drop a raid on Christmas, with raid gear that is usable for 2 months?????
    (3)

  4. #4
    Player
    MetaBoi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    30
    Character
    Meta Boi
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alahard View Post
    The issue is the dev team has no idea how to do the carrot in any form of content.

    ...

    COD -> here, lets drop a raid on Christmas, with raid gear that is usable for 2 months?????
    Highly agree, one thing they can do is just... let us upgrade non raid related gear so we have more of it. COD +1 gear, 760 ilvl, same substat spread. As the expansion goes on your ability to choose between different sets (be it casual or raider) doesn't increase. Just by allowing us to upgrade the previous gear would lead some people to run older content so that they can get slightly better BiS for their reclears or something. Or that players who don't raid get to choose between two or three sets at the end of the expansion (all 3 tomestone gear).
    (0)