Part 11:
Another big Issue I have is difficulty and how split the community is. Sometimes I feel like there's only Casuals and Hardcore players and no in-between. The natural progression of a game is to slowly increase the difficulty. A game should expect its player to be familiar with its mechanics. With his Options. FF14 somehow seemed to have missed that memo. We are 5 Expansions deep and here we are still arguing with people in Dungeons who only use half their move-set. Completely ignore that they have mitigation, self heals or even Tank Stance. And if you say something your toxic and “you don't pay my sub” Why should I as a player not expect that someone with 5 expansions worth of content can play his class in a decent manner? And no I don't wanna hear excuses like oh maybe the person has a handicap or something that makes him play worse. I do not expect em to play on Savage or Ultimate Raider levels of precision. But a basic understanding of their Jobs should be there. Also for the love of god pls make the change that people at lvl 30 are forced to always wear their Job stone. I don't wanna queu into a dungeon and have someone run around as Gladiator or Rogue because they forgot to equip their Job stone. But yeah the devs definitely need to make new ways of bringing beginners and casuals closer to extreme and savage level. Again FF14 Mobile lets you run dungeons in a “Hard version” where mobs do not highlight their AoE attacks anymore just as they do in higher levels of deep dungeons or savage raids. Gotta learn to read attack names. The games tutorial and explanations also need an overhaul. Often stuff only gets explained after you unlock it....