Buff cap eating Panhaima on big raidwides is. lol
Buff cap eating Panhaima on big raidwides is. lol
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
Whilst I don't know if a cap increase is the specific solution, I will say it's wild to dodge my "Confiteor Ready" buff when I cast Requiescat during Forked Tower and that shouldn't happen.
Yeah, this still hasn't been fixed.
Yesterday while doing M8S I had that problem on samurai too.
Ikishoten got eaten, but neither "Zanshin Ready" nor "Ogi Namikiri Ready" got applied. That's 2.940 potency simply gone while damage buffs are active.
This happened exactly in my last run to the PLD in my party and on the bridges of all things.
https://www.twitch.tv/aaaaaaanyargh/...ufebLnArQ_RADK
Meikyo Shisui not giving me the Meikyo Shisui buff and the Tendo buff due to buff cap. Also my food buff got removed. Again if the buff cap cannot be raised then don't make it easier to reach that buff cap especially in exploration content like Occult Crescent.
Pointing out this example specifically, if the goal is to add an effect to an existing buff layer, like the level 78 regen, you can also just replace the old buff with a new one that does both. i.g. The Kerachole buff grants 10% mitigation, and changes to Kerachole+ (for lack of a better name at this time) which is the 10% mitigation and regen. The original Kerachole buff no longer applies.
And this applies to many different actions in the game. It’s not just that the buff limit is small, but that the game design is horribly inefficient with buffs.
And then there is Thrill of Battle on Warrior which reads:
"Maximum HP is increased.
Enhanced Thrill of Battle Effect: HP Recovery via healing actions is increased."
It says this even before learning Enhanced Thrill of Battle trait in level 78. So, you think they would make Kerachole like this as well right? Since Sage is designed in Endwalker with this trait in mind. It's baffling how inconsistent they're with buffs.
Edit: Another idea came to mind for abilities that have multiple buffs with different timers they can switch the buffs midway. Such as with Physis II. Example on how it could be written:
Physis II
Gradually restores own HP and the HP of the nearby party members as well as increasing HP recovered by healing actions by 10%
Cure Potency: 130
Duration: 10s
Grants Autophysis when the effect expires
Cure Potency: 130
Duration: 5s
This might mess up HoT ticks but I don't think it will cause that much issue for majority of playerbase.
Last edited by MetaBoi; 07-16-2025 at 09:18 AM.
Well it's a healer we're talking about, and the dev team seems to avoid spending time thinking about or working on healers as much as possible, even on minor things. Healers keep getting incredibly sloppy, last minute changes that sometimes are flawed, like the 6.1 Aero II/Dia situation. Or how about since its inception, the timer for a Black Mage's next Polyglot continues to count down even when Black Mage already has the maximum number of Polyglots, but neither Lilies nor Addersgall do the same. Once you're at 3, the timer for your next one won't start until you are back at 2. And don't even get me started on Draw/Play and its history.And then there is Thrill of Battle on Warrior which reads:
"Maximum HP is increased.
Enhanced Thrill of Battle Effect: HP Recovery via healing actions is increased."
It says this even before learning Enhanced Thrill of Battle trait in level 78. So, you think they would make Kerachole like this as well right? Since Sage is designed in Endwalker with this trait in mind. It's baffling how inconsistent they're with buffs.
Edit: Another idea came to mind for abilities that have multiple buffs with different timers they can switch the buffs midway. Such as with Physis II. Example on how it could be written:
Physis II
Gradually restores own HP and the HP of the nearby party members as well as increasing HP recovered by healing actions by 10%
Cure Potency: 130
Duration: 10s
Grants Autophysis when the effect expires
Cure Potency: 130
Duration: 5s
This might mess up HoT ticks but I don't think it will cause that much issue for majority of playerbase.
That lack of care or interest in even just polishing the existing healer kits is truly something.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
To bring this up again, in OC you could have as many 7 already before you even enter a fight. Food, 2 fc buffs, balanced party, phamtom mastery, you phamjob, and the rez restriction. THis isn't even counting other things like kardia and what not. They need to look into how consolidate and trimming because it will only get worse.
Bump, the issue keeps happening in FT all the time. It happened to me several times in my last run, as well as the PLD in my party losing the whole Confiteor combo again.
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