they also need to increase the debuff cap on enemy because in OC a mobs can be debuff so much that it would lose debuff
they also need to increase the debuff cap on enemy because in OC a mobs can be debuff so much that it would lose debuff

Personally I'd just like it removed since extending it out would just put a band-aid solution on the problem. But if that's not a viable option extending it out to 100 should hopefully stem the tide longer than 40 or 60.


Bumping because worried that the issue will get worse in the next OC zone they add whether its more permanent buffs taking up buff slots or buffs from new phantom jobs.
Agreed. Yoshida did say that they're looking into that (although his comment was about debuffs on overworld enemies) so I'm coping that it'll become a thing, hopefully for the 2nd zone in OC but more likely for 8.0...
The addition of phantom Dancer's Quicker Step is another buff that will likely be present when running the Occult Crescent and especially the Forked Tower raids, which will make capping even easier. And yet there's no solution in sight... raise the buff cap, please!


The buff cap will also get worse every time they add new jobs and abilities as we go up in levels. Raising the cap is needed to help futureproof the game.
Yoshi did comment about that in the recent live letter to add more non-instanced content so hopefully in 8.x?

not that I think I'll ever encounter this personally since I tend to stick to pretty casual content, I still think this is a pretty big issue that should be fixed since it can, as seen, very legitimately impact gameplay. Support for sure, this really should not be that difficult to solve ("should not" being the emphasis because god knows SE's engine and code framework might not be so simple being as old as it is XD)
Ideally they would not just increase the cap to 40, 60, or any number but rather make it infinite. List or Stack data structures are pretty commonly used in modern design, I don't see why this count needs to be fixed at all
Yoshida has mentioned in the latest Q&A that they are looking into the buff cap and how it especially affects Field Operations. You can see the rest of the answers in the following link: https://www.reddit.com/r/ffxiv/comme...ive_theme_for/
Was that still not implemented? Why there is even a status limit? Dynamic arrays are a thing.Yoshida has mentioned in the latest Q&A that they are looking into the buff cap and how it especially affects Field Operations. You can see the rest of the answers in the following link: https://www.reddit.com/r/ffxiv/comme...ive_theme_for/
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