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  1. #23
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Part of the problem is SE's insistence on applying effects from actions as multiple 'buffs', rather than compiling them. For example, look at the premier example of 'buff bloat', SGE. Physis is a HOT for 15s, and a 10% increase to healing for 10s. A DT trait extends that second part to 15s too. Why not A: make the 'healing increased' effect 15s by default, and B: compile the HOT and 'healing increased' effects into one buff, instead of being two buffs?

    Kerachole has a HOT attached after level 78. The mitigative effect and the HOT both last 15s. Why not have the mitigative effect also handle the HOT part, instead of stapling a second buff onto the action at level 78?

    Haima and Panhaima both apply 'Barrier' and 'stacks of 'this replenishes the Barrier when it breaks''. Why doesn't the 'stacks of Barrier' buff also work AS the Barrier? Why the weird workaround?

    Holos/Holosakos is the only one that makes sense to have as two separate buffs, as it's a Barrier and a mitigation. If it were one buff, breaking the Barrier would remove the mitigation at the same time (not good)

    Point is, with 5 buttons on SGE, I can fill up 10 slots of the 32 for the buff cap. Heck, looking at Tanks, they now have a second effect applied to their 120s (eg Guardian also applies a barrier), Heart of Corundum applies 3 buffs, Holy Sheltron applies 3, Bloodwhetting applies FOUR different buffs at once!

    But wait, when the updates to Dark Mind/Dark Missionary/Heart of Light happened, that made them also work on Physical damage, that change wasn't done via 'oh there's now a second buff that applies the new portion of the effect', no, the base effect of them was updated to also include the Physical mitigation. Rampart, too, got a new effect in DT, wherein healing received is increased by 15%. But this wasn't applied via Rampart granting two buffs (the mit and the healing increase), no, it's still just one buff, that now handles both halves.

    So why the heck is there the inconsistency?
    (7)
    Last edited by ForsakenRoe; 04-26-2025 at 10:24 PM.