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  1. #1
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    WoW has some decent QoL that XIV could look at implementing but biggest drawback to me unless they've changed this since I quit in MoP is having to have alts because you're limited to one class (even with specializations, it's still one class) and you're limited in number on crafting and gathering professions. The crafting and gathering systems aren't nearly as robust as XIV. If XIV wanted to crib some ideas there, they should look at EverQuest II instead. It does the system of responding to random events that they tried to do in Expert recipes much more effectively. Gathering is still boring, though. XIV does that much better.

    Transmog is probably one of the better systems they could look at integrating. It took a very long time for WoW to fully realize that. I remember we started with something very similar to the Glamour Dresser where we stored items we wanted to use for appearance purposes before things developed over time into the current transmog system. And IIRC there weren't glamour plates so you had to go back to that storage every time you wanted to change something. So it's possible XIV is already working on that slowly like WoW did.
    (5)

  2. #2
    Player
    Hallarem's Avatar
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    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TaleraRistain View Post
    WoW has some decent QoL that XIV could look at implementing but biggest drawback to me unless they've changed this since I quit in MoP is having to have alts because you're limited to one class (even with specializations, it's still one class) and you're limited in number on crafting and gathering professions. The crafting and gathering systems aren't nearly as robust as XIV. If XIV wanted to crib some ideas there, they should look at EverQuest II instead. It does the system of responding to random events that they tried to do in Expert recipes much more effectively. Gathering is still boring, though. XIV does that much better.

    Transmog is probably one of the better systems they could look at integrating. It took a very long time for WoW to fully realize that. I remember we started with something very similar to the Glamour Dresser where we stored items we wanted to use for appearance purposes before things developed over time into the current transmog system. And IIRC there weren't glamour plates so you had to go back to that storage every time you wanted to change something. So it's possible XIV is already working on that slowly like WoW did.
    I'm more of a fan of your characters having identities. If you're a hunter, you're a hunter, being a skinner and leatherworker, or miner and engineer is apart of that. Like your own little story. Much like I stick with Gunbreaker in FFXIV, even if I have all the other jobs leveled. Also this was more evident in classic / actual vanilla / turtle WoW private server. But there tends to be one guy / gal who has the most recipies or some rare ones that they can make as a blacksmith / enchanter / jewelcrafter etc. So you form a relationship with them as a return customer, sometimes maybe getting discounts for repeat business, haggle etc. Bring them rare materials that they can craft your things with.

    As opposed to everyone just crafting on their own in one corner.
    (3)

  3. #3
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hallarem View Post
    I'm more of a fan of your characters having identities. If you're a hunter, you're a hunter, being a skinner and leatherworker, or miner and engineer is apart of that. Like your own little story. Much like I stick with Gunbreaker in FFXIV, even if I have all the other jobs leveled. Also this was more evident in classic / actual vanilla / turtle WoW private server. But there tends to be one guy / gal who has the most recipies or some rare ones that they can make as a blacksmith / enchanter / jewelcrafter etc. So you form a relationship with them as a return customer, sometimes maybe getting discounts for repeat business, haggle etc. Bring them rare materials that they can craft your things with.

    As opposed to everyone just crafting on their own in one corner.
    The drawback with that is that if you don't know that person, you're kinda SoL. I was on Horde side on a predominantly Alliance server so our community was small and we did help each other where possible, but we tended to need to be self-sufficient.

    There's nothing wrong if someone prefers the other way, though. And you can do the same in XIV since not everyone levels their crafters and gatherers. So we're still valuable to the community.
    (2)

  4. #4
    Player
    Hallarem's Avatar
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    Sep 2023
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    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TaleraRistain View Post
    The drawback with that is that if you don't know that person, you're kinda SoL. I was on Horde side on a predominantly Alliance server so our community was small and we did help each other where possible, but we tended to need to be self-sufficient.

    There's nothing wrong if someone prefers the other way, though. And you can do the same in XIV since not everyone levels their crafters and gatherers. So we're still valuable to the community.
    It's as simple as sending them a whisper when they advertise their things. There is no "SoL" situation here. They aren't a secret.
    (0)

  5. #5
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hallarem View Post
    It's as simple as sending them a whisper when they advertise their things. There is no "SoL" situation here. They aren't a secret.
    Maybe they have better communication tools now. I played from launch to MoP on Horde side and I remember there was a trade channel but it was kind of all over the place. I also didn't raid there, and I remember our trade channel was mostly concerned with those sorts of items, not things like basic bags for more casual players.

    Again, there's nothing wrong with the setup for those who like that style. My preference is XIV allowing it all on a single character and then I can choose to have alts if I want them.
    (1)

  6. #6
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    60
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TaleraRistain View Post
    If XIV wanted to crib some ideas there, they should look at EverQuest II instead. It does the system of responding to random events that they tried to do in Expert recipes much more effectively. Gathering is still boring, though. XIV does that much better.
    Huh? The gathering in FFXIV is much better because you click some abilities in an even more rudimentary fashion than its crafting, then that's tied to the same tight, essentially unchanging circle for a few materials? I don't know... but simply not being bound to that dull routine makes EQ2 gathering better (to me). At least you wander about a bit. Some may like the way it's done in here, but imo it makes it unnatural and thus scuppers some immersion, and FFXIV already suffers from dustbowl levels of life in its zones.

    You raise the crafting system too, that's the only crafting system in an MMO that made me not want to totally fall asleep, and what was it that made that different? As you said, one had to check for random events and respond appropriately (and on a mild timer). FFXIV's gathering system lacks sufficient randomness there (oh golly the occasional hidden slot, much excite!) even if that is simply finding a node to click on, for that essence that you're foraging for something. Oh yeah, and something else I've not seen since is a crafting station actually killing people, the forge was pretty notorious for that hue hue~

    Had to cut in because I really don't see EQ2 being mentioned all that much. Really chronically underappreciated MMO for what novelties it did have, in amongst some issues - almost like anything else, go figure.
    (0)

  7. #7
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThreeBeastSmile View Post
    snip
    (had to snip cause forums no likely how long both replies were)

    You basically have the same gathering route type of system that you have in XIV. Only things really different in EQII are that you don't have Sneak so you have to slide around the mobs Eureka-style and you're in competition with others for nodes since they're not personal. But most of the other aspects about gathering were just annoying, like having to gather every node in the area to keep the ones you wanted spawning. I much prefer that you have multiple choices at a node in XIV and can choose the item you want to gather. Plus much better abilities and traits to help with increased yield. Not to mention the whole collectible system. I'm kind of half and half on the "legendary" types of items in both games. IIRC they would randomly come from nodes in EQII. And in XIV we have specific timed nodes for them. The timed nodes can be a bit annoying, but I like the guarantee of getting them on a set schedule, since so many are needed for crafted items.

    The one thing they can crib from EQII for gathering is telling you on the items what tier of crafting they're used in, though that might be difficult in XIV since sometimes lower level items are used one or two expansions later in basic materials.

    One thing I really enjoyed about EQII's crafting system is that the control of the craft was in your hands. You screw up and miss an event? In XIV you're basically done because of the rigid rotations. But in EQII if you lost one of the bars, you could get it back through good usage of your abilities and responding correctly to future events. If Expert recipes were more like that and less RNG, they would be much more enjoyable and would put the autonomy back into our hands by making us responsible for our success, not RNG. And yeah it was funny when the crafting station murdered you because you messed up that badly.

    I think one of the most important things about gathering and crafting in XIV versus EQII is that it's still marketable to gather and craft in XIV because the game itself keeps crafted items valuable, and unfortunately EQII devalued crafted items so much that it lost that aspect.
    (0)