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  1. #21
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    So at that anime expo that happened, we got a few more details https://www.rpgsite.net/interview/17...ward-to-future Most of it is about the future but he did make a few comments on OC and FT.

    "I do feel that Forked Tower: Blood was a misstep in development. It wasn't meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place. That's why we're making adjustments with 7.3, and why some of those adjustments were pushed even earlier than that. [...] That's why we're revising our roadmap to account for this feedback in patch 7.5." Yoshida also reflected that the team may have been putting too much focus on a player's individual responsibility, and how a single person's failure could have such a profound impact on the whole party. They regret that they weren't able to strike that balance they had intended for the content.
    (2)

  2. #22
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,611
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by bic12 View Post
    Also, Shades Triangle is just Bozja 2.0 aka Eureka 3.0 aka FATEs 4.0 yeah? I got that prediction right yeah?
    There wasn't much to predict. We knew it was going to be another field operation when it was announced. No one should have been surprised that it functions the same way.
    (0)

  3. #23
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    132
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by bic12 View Post
    Someone fill me in. What did the devs say LMFAO

    Also, Shades Triangle is just Bozja 2.0 aka Eureka 3.0 aka FATEs 4.0 yeah? I got that prediction right yeah?
    They took a piece out of every content and turned it into an amalgamation of everything, resembling nothing.
    (1)

  4. #24
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    143
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I'll get so much flak for this, but I still think OC is the best iteration of both Eureka and Bozja. I don't enjoy the limited nature of both logos and lost actions, with logos being downright bad.
    They just need to stop being so frightful of OPness and lean into making phantom powers a little bit crazier/fun and to adjust FTB to also have a more casual friendly normal mode for people to be able to group together and try, as it seems it was intended by the new interview
    (1)

  5. #25
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,681
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by XtremePrime View Post
    I'll get so much flak for this, but I still think OC is the best iteration of both Eureka and Bozja. I don't enjoy the limited nature of both logos and lost actions, with logos being downright bad.
    They just need to stop being so frightful of OPness and lean into making phantom powers a little bit crazier/fun and to adjust FTB to also have a more casual friendly normal mode for people to be able to group together and try, as it seems it was intended by the new interview
    Lost actions being limited is exactly why they were allowed to be powerful. Since phantom jobs have no limits and no restrictions if they were super powerful then that wouldn’t be “power” it would just be an expected baseline

    Like let’s say that the “average” phantom job made you 50% more powerful, since there is no limits to phantom jobs then everyone is 50% more powerful so nobody is; it’s precisely why mastery stacks are nearly meaningless. Because everyone being 24% more powerful just means everything is balanced around everyone being 24% more powerful than base ilvl 700 sync
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #26
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,365
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maltothoris View Post
    So at that anime expo that happened, we got a few more details https://www.rpgsite.net/interview/17...ward-to-future Most of it is about the future but he did make a few comments on OC and FT.
    Cue in, PVE will get the dungeon treatment because the only way their current binary DDR pve has to actually bring any modicum of difficulty is by putting some individual responsibility on players (aka the infamous body checks).
    No wonder they're stuck in this perpetual loop of overshooting or undershooting difficulty goals. *sigh*
    (0)

  7. #27
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    132
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Lost actions being limited is exactly why they were allowed to be powerful. Since phantom jobs have no limits and no restrictions if they were super powerful then that wouldn’t be “power” it would just be an expected baseline

    Like let’s say that the “average” phantom job made you 50% more powerful, since there is no limits to phantom jobs then everyone is 50% more powerful so nobody is; it’s precisely why mastery stacks are nearly meaningless. Because everyone being 24% more powerful just means everything is balanced around everyone being 24% more powerful than base ilvl 700 sync
    Another possible reason they didn't make phantom jobs super powerful is that they were tuned for players who would be partaking in FTB. So, if you had too many overpowered phantom jobs, it would make the "hard" content too "easy".
    (0)

  8. #28
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,681
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TeresaFortell View Post
    Another possible reason they didn't make phantom jobs super powerful is that they were tuned for players who would be partaking in FTB. So, if you had too many overpowered phantom jobs, it would make the "hard" content too "easy".
    That could easily be countered by just internally balancing forked around it like how it’s already balanced around the current phantom mastery stacks (especially dead stars who straight up can’t be killed till all their mechanics are done)

    Forked is easy to tune to inherent power of jobs, wider OC isn’t
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #29
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    132
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That could easily be countered by just internally balancing forked around it like how it’s already balanced around the current phantom mastery stacks (especially dead stars who straight up can’t be killed till all their mechanics are done)

    Forked is easy to tune to inherent power of jobs, wider OC isn’t
    My assumption is that they would not want to balance FT because, as I recall, they want FT to be challenging content for the player base. They could do what DRS did, such as everyone could use a different version of the phantom jobs when doing FT.
    (0)

  10. #30
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,681
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TeresaFortell View Post
    My assumption is that they would not want to balance FT because, as I recall, they want FT to be challenging content for the player base. They could do what DRS did, such as everyone could use a different version of the phantom jobs when doing FT.
    I mean if they wanted to make phantom jobs “strong” but didn’t want that to neuter forked’s difficulty then they simply could have made forked’s damage checks proportionally higher

    Like if currently the average phantom job makes you “10% stronger” and they changed it to being “50% stronger” they could just make forked’s enrages 40% harsher

    My point being forked being “difficult” isn’t why they made phantom jobs weak, it’s just because if everyone is 50% stronger nobody is 50% stronger, forked can be internally balanced Around anyway
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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