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  1. #11
    Player
    melbye's Avatar
    Join Date
    Jan 2022
    Posts
    49
    Character
    Dan Ayers
    World
    Phoenix
    Main Class
    Warrior Lv 100
    Forked Tower has become the most tedious thing in the game now. I am TRYING to prog, but at this point i wanna throw up thinking about everything before the third boss
    (3)

  2. #12
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,450
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Apparently the game gave "too much support" to DRS or something like that so they decided to make the playerbase constantly at each other's throats instead.

    I don't think anyone remotely understands their mentality here.
    (1)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,322
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They said that the developers made decisions based on precedent due to tight deadlines, rather than consulting with Yoshi-P or having a meeting to figure out the ideal entry system and how it would all come together.

    They also said they didn't assign enough QA to it. We know they have over 100 QA but since you can solo Critical Engagements and do Forked Tower with 24 people, they most likely didn't assign as many as they could have.

    The features are similar: bunny FATEs (NM icon, rarely spawn, pot instead of a bunny, and an Elixir to find the treasure), Critical Engagements (except they spawn constantly now), FATEs and gold farms. The CEs have faster paced mechanics and you're meant to get hit by them a lot at first, but to account for that you can survive a lot of vuln stacks, and people will only avoid getting hit if they really make an effort to (or in some cases follow others and hope). They have tried maths in the mechanics like picking up the right sets of money and delivering it or observing a lot of things, but some of them don't have a lot of RNG so you can get used to them. The FATEs have actual mechanics but you won't notice this unless you fight them solo in a dead instance.

    Phantom Jobs are mostly sets of Lost Actions that are similar to the jobs we have already, such as mit and a heal for Phantom Knight, dashes, gap closers, but there are new ones like Cannoneer that have status effects or additional effects and it can be fun to combine them. I've been solo farming gold (basically like Bozja clusters) using Paladin, Cannoneer and 9 stacks of Phantom job mastery. There are some differences they've been willing to do; for example, Phantom Samurai's version of Third Eye is like Hallowed Ground. Berserker locks you into doing auto attacks but the challenge of that is you need to do it when a mechanic won't hit you. I recall someone saying they were abusing the increased cast speed of jobs for some of the Phantom jobs as well.

    The new things are mainly treasure coffers all around the map and lootable carrots where you can find treasure.

    I mean I'm alright with it. I wasn't expecting it to be functionally different to other Field Operations in any significant way though. I just like seeing other people around me, as opposed to things like Island Sanctuary and the Endwalker relics that felt like solo experiences.
    (2)
    Last edited by Jeeqbit; 07-10-2025 at 04:57 AM.

  4. #14
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,074
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is their game whenever it get to it, that they chose a way that does not work and more or less don't care about the majority of the player base is also their problem.

    Yes they somewhat fixed it, but then it leaves entire instances hostage to 48 people who has queued and the remaining ones get to leave and enter instance again to be able to having things going and also it pushes people away from the games and forcing them to head to Discord Servers and more, instead of making an ingame workign system that further more would be more anonymous as well in a figure of speech, the current system hinder basic relic progress for the special armor.
    (2)

  5. #15
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    240
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    The world content there is definitely worse than Bozja. Bozja 2.0 would have been welcomed. There is no point of doing anything in this zone unless you are doing forked. It's wild.
    (4)

  6. #16
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,287
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    No idea why. I've said on another thread:

    Baldesion Arsenal worked fine because it was released at the very last Eureka zone (of 4), so everybody had already a LOT of Eureka content to sink their teeth at. BA felt more like a bonus than an integral part of the Field Operation's experience, which is exactly what the Forked Tower feels like.

    By not doing it, the whole experience in the zone turns out to be almost pointless other than farm currency to get the special glamours.

    The fix they implemented really helps, but is by no means excuse for the lack of a more accessible mode where people can actually engage without so much out-of-the-game prep. Not even mentioning the actual difficulty, because CLL and DRN were kinda hard for a clueless player. The only difference is that a couple of those players wouldn't suddenly destroy the whole run.
    (1)

  7. #17
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,411
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by melbye View Post
    Forked Tower has become the most tedious thing in the game now. I am TRYING to prog, but at this point i wanna throw up thinking about everything before the third boss
    Dead stars as a “no matter what your prog point you are a dead stars prog party” really does make forked prog feel awful doesn’t it
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #18
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They said that the developers made decisions based on precedent due to tight deadlines, rather than consulting with Yoshi-P or having a meeting to figure out the ideal entry system and how it would all come together.
    Yeah it definitely feels like content designed by people that weren't even talking to each other.
    (4)

  9. #19
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    115
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    small indie company
    (1)

  10. #20
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,867
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Their ‘metric guy’ probably was assessing the number of clears BA had accumulated over several years since its release at the time they were designing OC, then concluded that it was something that playerbase love without actually understanding how those clears were achieved.
    (4)

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