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  1. #1
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    158
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I'll get so much flak for this, but I still think OC is the best iteration of both Eureka and Bozja. I don't enjoy the limited nature of both logos and lost actions, with logos being downright bad.
    They just need to stop being so frightful of OPness and lean into making phantom powers a little bit crazier/fun and to adjust FTB to also have a more casual friendly normal mode for people to be able to group together and try, as it seems it was intended by the new interview
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by XtremePrime View Post
    I'll get so much flak for this, but I still think OC is the best iteration of both Eureka and Bozja. I don't enjoy the limited nature of both logos and lost actions, with logos being downright bad.
    They just need to stop being so frightful of OPness and lean into making phantom powers a little bit crazier/fun and to adjust FTB to also have a more casual friendly normal mode for people to be able to group together and try, as it seems it was intended by the new interview
    Lost actions being limited is exactly why they were allowed to be powerful. Since phantom jobs have no limits and no restrictions if they were super powerful then that wouldn’t be “power” it would just be an expected baseline

    Like let’s say that the “average” phantom job made you 50% more powerful, since there is no limits to phantom jobs then everyone is 50% more powerful so nobody is; it’s precisely why mastery stacks are nearly meaningless. Because everyone being 24% more powerful just means everything is balanced around everyone being 24% more powerful than base ilvl 700 sync
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    145
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Lost actions being limited is exactly why they were allowed to be powerful. Since phantom jobs have no limits and no restrictions if they were super powerful then that wouldn’t be “power” it would just be an expected baseline

    Like let’s say that the “average” phantom job made you 50% more powerful, since there is no limits to phantom jobs then everyone is 50% more powerful so nobody is; it’s precisely why mastery stacks are nearly meaningless. Because everyone being 24% more powerful just means everything is balanced around everyone being 24% more powerful than base ilvl 700 sync
    Another possible reason they didn't make phantom jobs super powerful is that they were tuned for players who would be partaking in FTB. So, if you had too many overpowered phantom jobs, it would make the "hard" content too "easy".
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TeresaFortell View Post
    Another possible reason they didn't make phantom jobs super powerful is that they were tuned for players who would be partaking in FTB. So, if you had too many overpowered phantom jobs, it would make the "hard" content too "easy".
    That could easily be countered by just internally balancing forked around it like how it’s already balanced around the current phantom mastery stacks (especially dead stars who straight up can’t be killed till all their mechanics are done)

    Forked is easy to tune to inherent power of jobs, wider OC isn’t
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    145
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That could easily be countered by just internally balancing forked around it like how it’s already balanced around the current phantom mastery stacks (especially dead stars who straight up can’t be killed till all their mechanics are done)

    Forked is easy to tune to inherent power of jobs, wider OC isn’t
    My assumption is that they would not want to balance FT because, as I recall, they want FT to be challenging content for the player base. They could do what DRS did, such as everyone could use a different version of the phantom jobs when doing FT.
    (0)

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