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  1. #37
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Klive View Post
    I agree the WoW lockout and drop system for raids did work well.

    I don't see our current content being equal to raids though. Raids were huge instances that took 15 or 25 people. I see our instance content more like the WoW dungeons, short and repeatable that only took 5 people. If we have raid like content, I could see lockouts being worth while. Current content just doesn't seem to be on the same level.
    Well they aren't.

    Normal instances - Could be farmed over and over with no lock out.
    Heroic Instances - Had a 24 hour reset period.
    Raids - Had 7 day resets.

    I would say what we currently have is similar to Heroic Instances.

    I would suggest low to mid ranged content have no lock out (or leave it at 15 mins), end game dungeons/primals to have 24 hour content (increase the chance of drop rates) and then later on when we get real raid content to be 3-7 days reset timers.

    If SE did go this route and have lock out periods they would no longer need timers on dungeons, as players would only be able to do each instances and raids once per day.
    (1)
    Last edited by Jinko; 05-01-2012 at 06:51 AM.