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  1. #41
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Wouldn't it make the most sense to utilize the existing leve system for content like this?

    I mean, really. Rarely do people use up all their leves.

    (o.0 ) Enter Aurum Vale, use a leve. Enter Hamlet Defense, use a leve. Could subdivide them into different classifications to alleviate crafter's concerns if necessary.

    Raid Leves
    Non-Raid Leves (cannot think of a good name)

    Pick up four raid leves every twelve hours, et cetera. ( >>) Maybe less, maybe more. There are plenty of details that would need hammering out, but it seems a good place to start.
    (0)

  2. #42
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Drop rates (RNG) are kind of part of the MMO genre as it stands though. I mean if you really hate RNG then maybe an MMO isn't the best choice. I have little issue with it I guess because I've just accepted it as part of the genre, and to an extent the RPG genre as a whole. It's just how shit works.

    That being said, I would like to see them utilize other reward systems for other content. Hamlet Defense, being a kind of arcade point-fest style content, could have utilized a reward system based on points earned to buy the rewards.

    I do think, though, that they should balance the RNG out so that people don't get discouraged. Doing a ton of runs and not seeing any progress is really discouraging. The drop rate on certain things could be a little higher, regardless of lockout timers. Unless there's a guarantee of some kind of drop, I can't get behind long lockout timers. I think it would actually be worse to go through a run, have bad luck, get nothing and then be locked out for a day.
    (1)

  3. #43
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Klive View Post
    FF14 is getting a little to happy with lockout timers on everything. Stop restricting our ability to play.
    You do realise that most mmos have 24 hour lock out on the raid and dungeon content.

    Even WoW which is a casual MMO has 24 hour lock outs.

    15 mins is nothing.

    It should be that if you successfully kill Garuda you get locked out for 24 hours and then decide to do something else, do Ifrit, Moogle, CC or AV there is plenty of options now.

    Hamlet is a bit different obviously because of the 25 hour battle phase, although this will change when they add more hamlets.

    Quote Originally Posted by Arcell View Post
    I do think, though, that they should balance the RNG out so that people don't get discouraged. Doing a ton of runs and not seeing any progress is really discouraging..
    They could code it that every time you don't win it increases your chances the next time, it wouldn't be hard to do and think its some thing similar to what Viion suggested with the Karma system.
    (1)
    Last edited by Jinko; 04-30-2012 at 01:49 AM.

  4. #44
    Player

    Join Date
    Mar 2012
    Posts
    71
    Quote Originally Posted by Endemerrin View Post
    On the contrary, you make the RNG low and it drives away your dedicated endgame players because they get fed up with getting absolutely no reward for all their effort
    And once the dedicated players get all the loot from spamming the event/dungeon non-stop around the clock, they leave for another game to obsess about and "dominate". Same result really.

  5. #45
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gerrr View Post
    And once the dedicated players get all the loot from spamming the event/dungeon non-stop around the clock, they leave for another game to obsess about and "dominate". Same result really.
    Its not the same result.

    A disgruntled customer is not the same as one who chooses to go elsewhere because of boredom.
    (0)

  6. #46
    Quote Originally Posted by Luhy View Post
    This game is slowly looking more exciting, but new things are being implemented in such a way that it's like the Tanaka FFXIV. It's turning into a game of punishments for being punished and work for the sake of being punished.
    I suppose every MMO that doesn't give you everything on the first try was designed by Tanaka, right? Seriously, low drop rates isn't new to MMORPGs at all.

    I guess it would have been better if you got everything you wanted after one battle right?
    (1)

  7. #47
    Player
    Ratm3000's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Boki Smoki
    World
    Excalibur
    Main Class
    Marauder Lv 50
    SE needs to fix the drop rate. Its low as it stands now...
    They at least fixed it where you can pass the Garuda weapon to a PT member.
    (1)

  8. #48
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    People aren't asking for items on their first run. They just don't want to walk away, empty handed, on their 200th either.

    And yes, FFXI had some rather low drop rates as well, but the itemization was also different than FFXIV. It wasn't often that a piece of gear that was formerly best-in-slot was outdone. Each new patch maybe outdid one or two slots for your job, but that was about it. I mean, how long were people using Byakko's Haidate, for example?

    And even as that trend started changing a bit, there was at least a sense of progression towards the gear. Even Salvage, which had horrid drop rates, had three pieces of gear and a crafted component mixed in. While you were waiting for that 35 piece to drop, you were also off farming or crafting to get the mats required for the item. It was a pain, yeah, but each day i felt a bit CLOSER to my goal.

    WoW kept roping people back in because the newest raid always had the best gear. From previous interviews and observations, it seems like this game will be a bit similar. So, why can't i actually gear myself before the new content?

    As far as the "hardcore", there's still plenty to do once they have a complete set. Once, I'm done, I still have an entire LS i want to help get their sets. I have multiple jobs that I switch to that I also want to gear. Looking at our luck with drop rates, though, I'm not going to complete any of my sets before better gear comes along.

    And I really hope that some of the people here supporting the current RNG are posting on alts...
    (2)

  9. #49
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Klive View Post
    I have the bigger issue with lockout timer. That 15 min lockout after a win is terrible. I'm playing this game to have fun, but I get locked out of my fun for 15 min after every win. I want to play my game, not wait for a lockout timer.

    The fight itself takes about 15 minutes. So basically I'm sitting on my arse for 50% of the time when I want to run multiple hamlet defenses. That is bull crap.
    If there was no reward attached to it, I would agree with you. Seeing that there are rewards involved, there has to be some sort of restriction. I'd introduce a point system and make hamlet defenses something you can do once a day. That way you can do your thing, then move and do other things in-game rather than being sequestered for 15 minutes waiting for the timer.

    Seems the devs still need to learn the finer points of pacing and gating mechanisms.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #50
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The other MMOs use lockout timers doesn't justify them. That is on the lines of my baby sister going "All the other kids are doing it" argument.

    Yoshi says he sees this game as a Amusement Park. So far, in this park, when you ride the Hamlet go round, which is only available at certain times of the week, you told told not to ride again for 15 minutes.

    Me- But there is no line and I'm having fun. I thought I was paying you guys so I could have fun on your rides.

    SE- Not my problem, you should play on one of our other attractions like Whack a Giga-toad or Crafter Button Masher.

    Me- Those are either really far away from here or completely boring to me. I don't have all day, can't I just do the Hamlet go round that I'm already here for and enjoy?

    SE- Nope, less access we give you the more you will enjoy it.

    Me- Wait what?


    Sounds like a poorly run park to me.
    (2)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

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