Sensible position. I think many of us are just fuming at the "lack of resources" explanation of why there was no normal mode, when as you note, the amount of work (if committed to early) would be less than 1/12th that of the relatively niche savage raids of 7.X.I'm not saying it's impossible, I'm not defending them, I'm saying it wouldn't realistically be worth it or viable in a quick enough time frame. Developing a properly balanced, fun, and polished normal mode for players is a far bigger task then people seem to think it is. Forked tower was likely being worked on and balanced before DT even came out, for sure the assets existing would speed up the process, but you can't really rush things like play-testing, and the iteration it requires, unless you want extremely unpolished content, which I don't think you do. I agree this should have never been like this in the first place.
Ah for sure, thats completely valid. Though I'll be honest I actually appreciate the transparency, like it or not CBU3 is subject to cooperate politics and gets the budget they get. I honestly wouldn't be surprised if he specifically mentioned it to put pressure on those who designate the budget.
Though your statement about " 1/12th that of the relatively niche savage raids of 7.X. " is loaded as all hell though and honestly very incorrect. I'll be honest, I misspoke, as it several fights that all need to keep the phantom jobs in mind. It would be more equivalent to designing another extra 24 man raid in development time, of which we will have 4 (5 if they do another one in OC). Either way though, I still stand by my point, that expecting a fully developed 48 man normal raid (that needs to take into account phantom jobs. current and future) before the content becomes outdated is unrealistic
Then perhaps we can settle on the common ground that the omission of a normal mode FT was a mistake, and that it isn't surprising that those who were looking forward to it are miffed.Ah for sure, thats completely valid. Though I'll be honest I actually appreciate the transparency, like it or not CBU3 is subject to cooperate politics and gets the budget they get. I honestly wouldn't be surprised if he specifically mentioned it to put pressure on those who designate the budget.
Though your statement about " 1/12th that of the relatively niche savage raids of 7.X. " is loaded as all hell though and honestly very incorrect. I'll be honest, I misspoke, as it several fights that all need to keep the phantom jobs in mind. It would be more equivalent to designing another extra 24 man raid in development time, of which we will have 4 (5 if they do another one in OC). Either way though, I still stand by my point, that expecting a fully developed 48 man normal raid (that needs to take into account phantom jobs. current and future) before the content becomes outdated is unrealistic
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