



Fuck twice-come ruin, it genuinely moves the game away further from an actual RPG, healing and everything else and it just becomes about dodging the mechanics appropriately instead. Everything is binary now.
Following efficient guide isn't min-maxing. Crying over AST rng card because it doesn't give you aoe balance every draw is worshipping min-max, for example.
If someone doesn't like to follow guide strat, they might as well pick a fight with the entire community, especially JP community as they clear savage with PF randoms (which means universal strat is a must). Well, unless you play with your own group/static, then you can do whatever.
I'd suggest you have it completely backwards.
We can probably find some pathological cases, but you can't min-max a random process. It's like claiming when flipping a coin that the strategy is to always flip heads.
If it's the "crying" (boy this forum loves that word) is your key point, one would hope anyone playing a job with a random element has the nous to recognize it is random, thereby averting tears.


I mean NGL, I'm kind of scratching my head here about what a min-maxxer in FFXIV looks like. Maybe a tight party composition for parsing and fishing out crits and speed runs, you can't very much theorycraft in this game, there is only one way to play it.
If I wanted to play a skillspeed Machinist I wouldn't meet any DPS checks, if I wanted to go play a full Piety White Mage I would be trolling my runs, the design even with stats is too stiff.


I appreciate (and am actually shocked they did this before the patch to begin with) the fixes they are trying to do. Interesting to me that they even brought up a point about "reserving the instance for a bit" to remove trolls.
But it's still feels like it's too late. The moment they uttered the reason why we didn't get a normal version, a lot of players probably decided then and there they weren't going to bother with this version, and everyone's on break or just unsubbed outright.
Would hope to see people trying prog PFs like I know Japanese servers will be able to do, but the NA playerbase is deeply allergic to using PF like that for some reason.


You have said in other posts the content is pretty easy with the right callouts.
Most content in this game can be cleared with people leading and calling out things in the chat, or the group learning from mistakes and working it out in the chat together. If this content is "easy" as you have claimed it is in other posts, then it doesn't need Discord to begin with.
If it's not, then that means there's something wrong with the content.
In general terms, I'd suggest following a guide allows one to maximize the probability of clearing and/or the number of clears, while minimizing the time required to do so.I mean NGL, I'm kind of scratching my head here about what a min-maxxer in FFXIV looks like. Maybe a tight party composition for parsing and fishing out crits and speed runs, you can't very much theorycraft in this game, there is only one way to play it.
If I wanted to play a skillspeed Machinist I wouldn't meet any DPS checks, if I wanted to go play a full Piety White Mage I would be trolling my runs, the design even with stats is too stiff.
But you make an important point. Job homogenization basically washes out any composition maximization (with occasional exceptions like PCT on release). PvE is thus reduced to aligning as closely as possible with the predetermined dance.
It's so dull that skilled players are reduced to handicapping themselves, such as with no-healer runs.
No yeah, that's my point. AST used to be rng, but some loud people complained because they can't get AOE Balance every time, which makes it not "max" (sorry, idk how else to explain it). Therefore the devs turned the card into non rng in shb where every pull always guarantee you a party damage buff (the only variation is whether you get ranged buff or melee buff).I'd suggest you have it completely backwards.
We can probably find some pathological cases, but you can't min-max a random process. It's like claiming when flipping a coin that the strategy is to always flip heads.
If it's the "crying" (boy this forum loves that word) is your key point, one would hope anyone playing a job with a random element has the nous to recognize it is random, thereby averting tears.
Anyway, probably not the best example for min-max, but I'm still salty about AST, so whatever.
Completly wrong, did you ever just out of curiousity in the Balance Discord the non standard "Reaper" Guide? You will see things you never thought about, people think always your Rotation is Static and you cant do much, but you can do more then you can imagine if you look deeperI mean NGL, I'm kind of scratching my head here about what a min-maxxer in FFXIV looks like. Maybe a tight party composition for parsing and fishing out crits and speed runs, you can't very much theorycraft in this game, there is only one way to play it.
If I wanted to play a skillspeed Machinist I wouldn't meet any DPS checks, if I wanted to go play a full Piety White Mage I would be trolling my runs, the design even with stats is too stiff.
and critfarming is actually btw a minmax way too


Nothing to do with external voice chat but the game could implement a lot of things that would help with large scale content. Better alliance / party management, more easy chat features, markers that are cross-alliance, etc. since none of that exists now and FT is in OC instance people shout a lot so people outside tend to talk a lot there too it's just a big mess... However with how ... lackluster the battle planner has been and how they presented "ideas in consideration" I have no hope for tools to improve large scale content to ever be implemented.
At least we have this one step to help with the queue insanity but still have the other issues related to it lol.
My group that quit attempting because of how hard it was to get in together is waiting to see how this goes in reality before starting up again.
Last edited by enthauptet; 07-03-2025 at 10:53 PM.
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