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  1. #31
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kozh View Post
    "I'm PrEtENdInG". Cut the BS lol. There's 0 reason for you to say that if you genuinely don't want to resort to insults.

    See? You said that you dont think story driven and combat focused to be mutually exclusive yet your argument is pretty much that.

    FF14 is story driven but also focus on PvE the most. They are two seperate thing. Just like how game like Clair Obscure is narrative driven yet put emphasis combat (or honestly, like every RPG games). Whether or not ff14 pve is good or not is irrelevant.

    Using your logic though, I want to ask if you manage to progress the MSQ without doing any combat at all? No dungeons, no trials, no "kill X mobs" instanced events.
    And what about content outside of MSQ? Extreme trials, savage, ultimate, alliance raid, relic, deep dungeons, (combat) beast tribe? I guess they don't count for you? Also, pretty funny though that you use time as metric, meanwhile savage and ultimate prog requires much more time to beat compared to msq.
    No, that's what you do. The game doesn't.

    You don't beat a MMO. That's the whole point.

    I like deep dungeons.

    I've acknowledged your viewpoint - the primacy of PvE and raiding in particular - is in the ascendancy and has been adopted by SE. It's a major contributory factor to why the game is failing.

    Where do you think all these complaints about the story, and seasonal events, and other content originate?

    Content creators and others have been howling for more combat, and in this terrible phase of resource scarcity, we end up with a poor raid simulator and nothing more.
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    Last edited by Mawlzy; 07-01-2025 at 02:28 PM.