Enough plans to last the next decade, it would be nice to see even a very rough or loose road map of things they hope to implement and update over the decade but we all know any changes would backfire on them.
So trust them!
Smile instead
https://youtu.be/vlyQYSZC44I
SE learned early on that rough road maps are a disaster of "But You Promised!(tm)", which is why they apparently don't announce anything until it's out of Beta and moving on to QA testing.
"We think it would be really cool to do X", followed by "sorry, we found we couldn't do X" is more of a PR disaster than one might think.


I'm not sure changes would backfire. DT has had a more significant population drop than any other expansion and that is a fact. Keeping on the same track won't reverse that.




I don't think the Community Team has interacted much with the forums since Stormblood. We'd see them introduce themselves and then they'd go radio silent. The company is gradually losing all of the good faith they have built since 2.0 recovered the game.
Would it kill you to stop playing victim every time there's discussion about raiding? The one who insult other players are the loud minority, and guess what? Those people will insult *everyone*, including people who raid. Most people won't care about the casual vs raider thing, nor do they care if you are not super good with your job.First, it requires players to acknowledge that different playstyles and commitment levels are legitimate. While there seems to be almost universal acceptance that those who enjoy high-level PvE are "good players" that are playing the game as intended, that courtesy does not appear to be extended to the rest of us, who are variously referred to as "braindead," "parasites" and worse, not to mention the resurrection of this mysterious Cure-I spamming healer in level 100 dungeons who nobody has actually ever seen.
It is a fact though that casual also don't really care about how the gameplay is. That itself is fine, but considering this is a pve focused mmo, naturally people who can play their job properly is seen as good.
I'm not a victim, honey, I escaped this shitshow.Would it kill you to stop playing victim every time there's discussion about raiding? The one who insult other players are the loud minority, and guess what? Those people will insult *everyone*, including people who raid. Most people won't care about the casual vs raider thing, nor do they care if you are not super good with your job.
It is a fact though that casual also don't really care about how the gameplay is. That itself is fine, but considering this is a pve focused mmo, naturally people who can play their job properly is seen as good.
This MMO is PvE-focused for those who enjoy PvE.
Sure, we're the warrior of light rather than the goldsmith of light, but the entire point of a MMO is you engage with it how you see fit.
That said, I would agree the direction is heading much more into the action-combat realm. That is one reason why next year the player count will collapse to one third the EW peak.
Literally no. Regardless if you enjoy pve or not, this game has been and always be pve focused. If anything, it's only recently that they streamline and qol non combat activities (such as crafting) so that it's more accessible. Oh and adding content like island sanctuary and restoration project.
It's a story-based MMO with all the typical MMO features including combat.Literally no. Regardless if you enjoy pve or not, this game has been and always be pve focused. If anything, it's only recently that they streamline and qol non combat activities (such as crafting) so that it's more accessible. Oh and adding content like island sanctuary and restoration project.
What's the ratio of MSQ combat to quests and cut-scenes in terms of time-on-task? 1:40?
What even this argument?
In order to progress MSQ you have to do combat. You can't progress it using other methods. How long the cutscenes are is irrelevant.
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