I would say with non-PvE content...

The problem is that it is too accessible, and you end up being done with it far far too quickly for it to actually feel like any substance, meaning or accomplishment at all.

Maybe it's a curse of knowledge type thing... But I look at non-PvE content and just go... "Really?"...

I often ask myself the question on who they are actually designing it for, really... Because, it's like they are designing much of the non-PvE side around people that don't actually want to engage with it.