

Why would casual players be frustrated?Even when it's not BIS, this game has a really bad time dealing with specific substats.
Throwing around random skillspeed/spellspeed when classes like PLD exist is just a disaster.
But more importantly, it's not even useful if it's only applied at the lower level.
Lets only allow the casual players get frustrated over their loot while the hardcore gets a clear progression path? Oh god. Both sides would be up in arms. Again.
The better solution is adding alternative gearing to more engaging casual content, and adding an upgrade path through that into near savage loot.
For example -> lets say OC had a DLL equivalent. Having the +2 gear out of it ( and +3 on the FT we currently got) upgrade IL outside of instance along with inside would be an improvement.
Allowing dungeon gear to feed into the upgrade path by converting items into currency ( like silver) would also give some use for those items.
Now you have a clear path, you know what substats you are getting, and it's not nearly as bounded by the RNG gods.
What do people need savage ilvl loot for if they aren't doing savage? You don't need savage gear for savage, never mind normal mode content.
While I agree that its not needed per say, thats not the goal of the gear.
The goal of the gear is to give a goal for those players to pursue. The goal just needs actual good content around it.
And as raiders, you need that player base to stick around because realistically they give a much larger share of the money to square than we do. More of them potentially means they can push more raiding content for us raiders.
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