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  1. 06-28-2025 04:56 AM

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by missTori View Post
    I think it does fail as an MMO which is the core problem. if they marketed it as a single player thing like genshin with some aspects of co-op, then people would not expect way more than they do. This is mostly a single player story game unless you want to raid; but even raiding gets boring in this game
    All the "MM" in "MMORPG" means is that there is a large number of players occupying the same digital space at the same time.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mawlzy View Post
    All the "MM" in "MMORPG" means is that there is a large number of players occupying the same digital space at the same time.
    Sure, but the description was created for games where that was a palpable part of the actual gameplay. Outside of the latest EM content and FATEs early in each expansion, that's rarely the case here. You could reach a majority of the game's new-player-facing gameplay in any single-player game that offers drop-in multiplayer through which to replace the core supporting NPCs in content (say, Divinity 2, BG3).
    (1)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Sure, but the description was created for games where that was a palpable part of the actual gameplay. Outside of the latest EM content and FATEs early in each expansion, that's rarely the case here. You could reach a majority of the game's new-player-facing gameplay in any single-player game that offers drop-in multiplayer through which to replace the core supporting NPCs in content (say, Divinity 2, BG3).
    And from the origin of the genre, "solo play" has always been supported, as outlined by the Josh Strife Hayes video I refer to often.

    I would agree that FFXIV for some reason makes playing with others difficult in a lot of content.
    (2)