Chaotic and Forked Tower: Blood are both new raids that are inaccessible to casual players, there's a whole thread with finger pointing over who deserves to go in and how hard or easy it is to complete.
Meanwhile, we get, what? Beast Tribes?
So, everything should be dull and boring except raids? Are raids all that matter? Why? Says who?
It's done no such thing. We've done it to ourselves. Casuals accusing hardcores of wanting difficulty increases, hardcores accusing casuals of wanting to dumb the gameplay down, as if those are the two only options. And each time SE listens to whichever voice is the loudest, they get accused of siding with one or the other. It's completely possible to make both sides happy.
You are though. You've gone on record saying "What we expect from an MMO?", as if every single MMO on the market just focuses on raids (SWtoR doesn't exist, SWG didn't exist, OSRS doesn't exist...) or "We're incapable of socialising" (what exactly are the Mentors and Sprouts doing in NN when they ask questions or make puns or mess around or ask for help? What about people who just sit around sometimes and chat? Is that not socialising? Is socialising only laugh at silly deaths in a hard raid to you?).
This raid first mentality is archaic. It wasn't even popular when it was popular. It's very possible for smart developers and designers to sit down and have a discussion and try and make new things and improve old things. The want just needs to be there.
And no, I don't want you to lose your raids, but trying to say this is an MMO, you just can't socialise, just raid and try it out, helps nobody. And the numbers show it. People are leaving in droves.
Just because I play an MMO doesn't meant I want to always socialise either. Sometimes I just want to be left alone, but like the feeling of being in a living, breathing world. Just like, in real life, just because I smile to a passerby and say Good Morning!, doesn't mean I want to go to the pub with them.



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