Can we not derail the thread with this casual vs. hardcore divide? My point is that there should be an option for both playstyles, just like there is with most other content in the game.
I agree with you OP, Normal mode would be the right way to go. Unfortunately, I'm betting that they instead will just do some bandaid fixes to FT and leave it at that. Having ~400 clears across all servers is really an embarrassment and should be an indicator to them that their design was an unmitigated failure, so I would not be surprised if they just completely abandon this concept by the next stage and just do something else (perhaps a Normal of whatever's next) and don't waste their resources trying to tinker with this further. I'm not saying that's the right thing to do, but that's what I'm expecting them to do.
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"Well, it's no Vana'diel, but it'll have to do..."
I was about to have a serious conversation with you about this
But I've no reason to think your personal agenda for savage isn't paramount over any and all needs of other players, without compromise. Misrepresenting the truth to win an argument through misdirection. I can't value anything you say now at the face value I'd have to take it for.
Besides. If organisation means ruining the instance with guides before you've even laid eyes on it, then useless.
If organising means organising over voice, then useless.
Frankly, if that is all it takes, then the high end twits calling "sniper" in the 'respect public content' threads are bunch of Progflakes. And have utterly needlessly ruined this instance just to get it done asap at their own personal convenience. Frankly the whole live letter was needless, the blame of which to be laid entirely at the very of the high end community, who just had to have everything their way,
the optimised way,
the meta way,
the job homogenised, everything has to work for ultimate first and foremost, can't-have-picts-downtime-advantage way...
...or no way at all.
CB3. We are sick and tired of putting up with their sht.
Put systems in place to slap them down.
As usual, WoE is getting their shit together.
https://youtu.be/bnhNhbeMgv8
They - just - keep - knocking - it - out - of - PARK with the sheer speed of their determination, and breathtaking scope of their 'activeness'.
If CB3 endorse that high end should have no compassion for the casual player's lack of 'winning attitude',
well then I've got no sympathy left for Square Enixs lack of base competence, and at that point the game deserves to be buried with it. Make room for WoW who will have 'earned' their survival.
That may well bury SE with it. Declining from AAA production ever more. The Sega of tomorrow. A collection of had been IPs and nostalgia ports.
The way should have fixed FT?
Max parties of 4.
Queued via DF.
24 hour penalty knockout for anyone who abandons.
Last edited by Gurgeh; 06-25-2025 at 03:35 AM.
I wonder if difficulty is the entire problem. If you had to pay x amount of gil or tomes to enter the alliance raids, and they kicked everyone out of the instance after a wipe and made you wait 30m to an hour to attempt them again, would I play them? Does anybody actually want that experience?
I think if you stand to lose something for even trying, it's telling a lot of people "don't bother." And if you then say, "well, the cost isn't even that big of a deal." Then why have it? If players are punished for working together and letting strangers into their groups, then they won't want to do it.
That means Forked Tower wasn't really the "field content" the player base was waiting for; it's another chaotic raid with incredibly frustrating entry conditions. Most of the difficulty is felt in the wasted time & resources you incur with failure. If it let you keep trying/change your phantom job indefinitely, I think it could still be difficult. But I want difficult content to be difficult in the challenge it represents, not in the inconvenience it represents.
That being said, I'm still going to try to join a group and clear it when I'm finished upgrading my gear. I wanted more content I could jump in and explore/experience blind without harming other players' experience of the game, but I could only play a few hours a night. By the time even a few days went by, the culture was already "join a group and study a guide, or you're griefing." I'll capitulate to that because it is what it is, but it wasn't what I was hoping for.
There definitely should have been both difficulties and frankly whoever is against that is just gatekeeping one side.
Neither casual nor hardcore raiders should have their content cut, be it a CLL type raid or an ultimate.
You think FT is easy? Cool.
You think Discord is fun? All fine.
You think Ultimate is a waste of ressources? Your opinion but ok.
But no one has the right to decide what is more important or to deny players their content like a normal mode or an ultimate.
There is absolutely no reason not for Forked tower to have both difficulties and even less now after all this feedback.
Instead we got an „we TRY for the next one“.
I am frankly annoyed by the excuses from devs and community at this point.
The devs had time, even the patch cycles are longer now and if they juggle devs between projects that’s on them and shouldn’t be excused by the customer.
CLL is still done, DR is still done, no matter how some try to say otherwise and frankly even if not, a DR had more clear rates than a DRS so that is also not an argument I longer accept given that the devs didn’t give a damn about how long other content lasted in the past (Eureka Orthos anyone?)
You want content to stay alive? Put in in a stupid roulette or make it give something weekly that players could want.
No, content shouldn’t force people into Discord even if the people there are nice and only try to help.
It should be accepted that a part of the playerbase wants to do content ingame, period, especially after we come from the predecessor of that content that actually allowed it.
Don’t cut one side of the content down, don’t hide behind the argument of dev size or time any longer because this isn’t a small indi MMO but a Final Fantasy mainline title and FFVII is not the only title that deserves everything to get pumped into it.
Quite frankly, they have to step up their game because otherwise DT could become for the casual playerbase what HW was for the raiding scene.
My sub ran out and I will watch how 7.3 is received and what it entails before deciding any further.
I am out and for now will only watch from the sidelines.
The FT answer from the liveletter was a huge disappointment for me.
Do whatever with this post here, it will probably be my last one for the foreseeable future if not forever.
Last edited by Voidmage; 06-25-2025 at 04:27 AM.
I think I must have struck a nerve, cuz your post is very vitriolic.
Like I don't disagree with you that I would like more challenging 4 man raids, but not at the cost of people who enjoy BA/DRS/FT. We should have all this content available to us. I just want to remind you that when Dawntrail came out, and the dungeons were 5% harder than Endwalker's, people were posting hard and angry on how they didn't sign up to play Dark Souls. Content that right now most people just disassociate their way through, the vitriol against savage players then was incredible cuz they thought Yoshi P was trying to appeal to us.
It's not the hardcore people who are stealing or dumbing down normal content so Square appeals to them. It's CBU3 who did that because it's frankly cheaper to design it that way. it's easier to balance even if it's boring as hell.
I'm calling you out as being toxic because you want to hurt other players and the content they enjoy. It's not our fault, we don't own CBU3 or tell them what to do. Countless people who play savage are angry that the jobs feel brainless, you could have mastery over Black Mage in savage and it'd felt like a point in pride whereas now it feels like whatever. These changes were not made with the wishes of raiders in mind, they were done for the sake of cost.
Last edited by Volgia; 06-25-2025 at 04:04 AM.
What it really needs is the ability to enter it without going through the Occult Crescent.
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