Quote Originally Posted by Supersnow845 View Post
Isn’t it incredible we’ve reached a point where saying “in casual content every job sucks” and that’s actually a defense of awful healer design pushing people towards savage (where healers aren’t particularly fun either people have got to decouple their enjoyment of savage as a fight with their enjoyment of the job they play in savage because it’s not remotely the same thing) rather than a damming criticism of wider job design

And like I said healers aren’t even good in savage, you aren’t enjoying playing a healer, you are enjoying playing a hard fight. It isn’t the same thing
I'm not sure this is 100% sure. I mean, even in normal dungeons you can basically just stand still and get hit with everything and still be fine. "Normal mode" content isn't normal mode, its moreso story mode. The devs continue to make normal mode content engaging at all. The reason they do this though is because they want a monkey to be able to finish MSQ. They design this game's normal content to be like an infinite runner game with no obstacles and it is rather absurd, but these issues arent exclusive to healer.