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  1. #1
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100

    SE Why are you so bad at making content fun for healers?

    Or why do you hate haling classes so much that you farm out their abilities to everybody else?

    Before you reply realize, I'm aware of how big the dev team is. I'm also aware that FFXIV is the largest paid sub MMO in the world at the moment and they don't hire new devs and they farm alot of cash out to other projects, insted of actually making this game better. I respect the dev team and their work and I blame cooperate for most of the short falls of the game (but not all).

    Improving the game only gets them more subs and makes us stay subbed longer but insted we are getting content released at longer intervals and there is less of it. Making many of us look at other games and trust me we, are not all looking at square games.

    If only Square Enix was a triple A game publisher..............oh wait.
    (7)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,386
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They are actively hiring. Dont expect anything until 8.0

    Battle content this expansion has been good for healers to an extent, but the core problem of the jobs and how they play is still a problem.
    (2)

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I heard they want to reduce player friction So it became like that... I was on jp server for a while. So, l ran into some bizarre healer that just couldn't heal you. It was aurue vale. I pulled all the way to the first room. All healer has to do was to spam cure 2. But somehow certain people just couldn't do it. I was infuriated and kept pulling to the first room with one pull. After Few wipes, someone Left, then l Left Too. So, probably letting Tank become blue healer and making healer irrelevant is because se want to reduce friction When you get bizarre people like this.
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Beyond my 8020591069 other problems with healers I’m so sick of field content (which is content I normally enjoy) taking rezz away from healers just to give it back to them as some boring package that does nothing else

    Like DRS gave rezz restrictions then made healers use pure essence of the divine who’s only positive effect was making lost arise work 10% of the time in DRS.

    Now forked removes rezz then gives it to chemist who is usually played by a healer. Chemist’s only useful ability (unless you want to fiendhunter cure 2 the DRK and empty your bank account) is the ability to raise…….the ability they just removed from healers


    Like what is the fascination by giving healers nothing by default then taking away one of their only real niches only to give it back to them in the most boring package possible while tanks and DPS are playing around with lost blood rage and phantom oracle
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    In savages i find them to be quite fun and engaging. In casual content every job sucks, but healers are redundant. Sounds like and looks like from your publicly available data that you havent even attempted the savages so I'm not sure where you are coming from.

    This reads "The game is too easy on easy mode"

    Yeah, of course. Try playing challenging content and let me know what your opinion is then.
    (0)

  6. #6
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,035
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Altina_Orion View Post
    In savages i find them to be quite fun and engaging. In casual content every job sucks, but healers are redundant. Sounds like and looks like from your publicly available data that you havent even attempted the savages so I'm not sure where you are coming from.

    This reads "The game is too easy on easy mode"

    Yeah, of course. Try playing challenging content and let me know what your opinion is then.
    Healing in Savage is only fun during prog, though. Or when things are going south. Otherwise it's "throw out OGCD heal when scheduled AoE shows up".
    (8)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Isn’t it incredible we’ve reached a point where saying “in casual content every job sucks” and that’s actually a defense of awful healer design pushing people towards savage (where healers aren’t particularly fun either people have got to decouple their enjoyment of savage as a fight with their enjoyment of the job they play in savage because it’s not remotely the same thing) rather than a damming criticism of wider job design

    And like I said healers aren’t even good in savage, you aren’t enjoying playing a healer, you are enjoying playing a hard fight. It isn’t the same thing
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Isn’t it incredible we’ve reached a point where saying “in casual content every job sucks” and that’s actually a defense of awful healer design pushing people towards savage (where healers aren’t particularly fun either people have got to decouple their enjoyment of savage as a fight with their enjoyment of the job they play in savage because it’s not remotely the same thing) rather than a damming criticism of wider job design

    And like I said healers aren’t even good in savage, you aren’t enjoying playing a healer, you are enjoying playing a hard fight. It isn’t the same thing
    I'm not sure this is 100% sure. I mean, even in normal dungeons you can basically just stand still and get hit with everything and still be fine. "Normal mode" content isn't normal mode, its moreso story mode. The devs continue to make normal mode content engaging at all. The reason they do this though is because they want a monkey to be able to finish MSQ. They design this game's normal content to be like an infinite runner game with no obstacles and it is rather absurd, but these issues arent exclusive to healer.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Altina_Orion View Post
    I'm not sure this is 100% sure. I mean, even in normal dungeons you can basically just stand still and get hit with everything and still be fine. "Normal mode" content isn't normal mode, its moreso story mode. The devs continue to make normal mode content engaging at all. The reason they do this though is because they want a monkey to be able to finish MSQ. They design this game's normal content to be like an infinite runner game with no obstacles and it is rather absurd, but these issues arent exclusive to healer.
    Sure but this most negatively affects healers because healers don’t have anything to do when they aren’t needed and they are the only role who’s main mechanic can be seen as a downside when it’s not needed

    When a tank is doing casual content they still have a full rotation, there is never a downside to them pressing their mitigation or mitigating another. When a DPS is doing casual content they still have their rotation, there is never a downside to them pressing their utility or fiddling with their optimisation points

    When a healer is doing casual content they get broil spam and are actively disincentivised from pressing any heal button that interacts with the healing GCD

    this comes back to my point about enjoying content vs enjoying the class you are playing the content on. Casual content is by and large boring but tanks and DPS remain broadly functional, healers don’t, in high end content tanks and DPS retain their broadly functional class design but also get the better encounters, healers meanwhile lean entirely on the better high end encounter design because their design is by and large not functional. This also links to why people are disappointed with phantom jobs; because phantom jobs don’t really make classes more broadly fun than they already were
    (16)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,995
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Look at we go - Tell that to players who don’t dabble into savage: “Well your content isn’t supposed to be fun because it’s not high end. It’s supposed to be boring, a chore.”

    That’s what it sounds like. Imagine playing a game to be bored.

    Sarcasm aside, good amount of us had done that in the past. Clear tiers, logging perhaps, etc. It’s still boring. I’d even argue that sometimes normal mode are ‘more fun (subjective)’ than the high ends because they actually let you do funny stuffs like debuff cancellation with shields whereas savages actively discourages you from playing off the script just to reach the same end.

    Maybe only M6S that tickles some of that dopamine in recent times. But just one floor amongst the sea of fast food junkies? Yeah that ain’t gonna cut it, much less when you realize our toolkits remains thoughtless even in that fight.
    (13)

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