



You may as well ban pre-mades from entering savage content at that point
Sorry guys PF only and someone at a wildly different prog point with different expectations can join at any time


that is entire bs... Forked Tower is not even supposed to be in that direction, or for that sake that hard, and you are crazy about if it all is supposed to have being seen some dork with a mic making a video about the mechanics for this.
It is not Ex or Savage Content.




Forked 100% is extreme at the least, it requires a lot of coordination, one persons mistake can kill the entire raid, you need to organise minimum numbers of particular jobs and there is alot of coordinated movementthat is entire bs... Forked Tower is not even supposed to be in that direction, or for that sake that hard, and you are crazy about if it all is supposed to have being seen some dork with a mic making a video about the mechanics for this.
It is not Ex or Savage Content.
This is mostly closely aligned to launch DRS which is generally agreed as ranging from a medium extreme to an easy savage depending on which particular boss you are discussing
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




If SE restricts the ability to rez, it's typically because they intended it to be challenging content in the way that BA or DRS is. They wouldn't do that if it was intended to be CLL or Dalriada level difficulty. We have enough precedent to say at least that.
But of course, the entry methods don't make sense for an organized high-end group. They make sense if it's like CLL or Dalriada. But it's not CLL or Dalriada because a bunch of randoms are almost certainly going to just wipe.
In order to make it work for a bunch of randoms, the design has to account for a certain percentage of the raid to be clueless players that have no idea what they are doing and no idea how to play. CLL achieved this by having 8 people who knew what they were doing fight one boss, and the rest wipe repeatedly to a boss where dying didn't matter that much.


played MMO's where only one revive was possible per attempt even in normal mode in raids, this is nothing and I believe that Chemist Can revive x amount of times and it is out.If SE restricts the ability to rez, it's typically because they intended it to be challenging content in the way that BA or DRS is. They wouldn't do that if it was intended to be CLL or Dalriada level difficulty. We have enough precedent to say at least that.
But of course, the entry methods don't make sense for an organized high-end group. They make sense if it's like CLL or Dalriada. But it's not CLL or Dalriada because a bunch of randoms are almost certainly going to just wipe.
In order to make it work for a bunch of randoms, the design has to account for a certain percentage of the raid to be clueless players that have no idea what they are doing and no idea how to play. CLL achieved this by having 8 people who knew what they were doing fight one boss, and the rest wipe repeatedly to a boss where dying didn't matter that much.
The only actual difficulty in Forked Tower is it small windows when the place is open, and that is it.



Each person has 3 stacks on them, with 1 incoming raise consuming 1 stack. If you die 4 times, you're on the floor for good.played MMO's where only one revive was possible per attempt even in normal mode in raids, this is nothing and I believe that Chemist Can revive x amount of times and it is out.
The only actual difficulty in Forked Tower is it small windows when the place is open, and that is it.


That is what I refer to as luxury, be way more open if failing the place or not, it does not matter and it does not increase the 'talent pool' either just telling people to get out of the place or whatever either, what the top post is about is sort of trying to prevent people from trying the content, and even worse, forcing them to do things.
The only difficulty is the weather condition and small window to get inside of the thing, and that is not a player issue, that is an SE issue, and if they want to make two variants of it, they should as they have done before.




You're missing the point. I am saying that limited revive is a calling card SE leaves when they intend it to be a high-end duty: BA, DRS, Criterion Savage
SE did not specifically clarify whether it's a high-end duty, so this is a sign we can use to understand SE's intention.
It's biased only insofar as they are the person involved in the incident. It's impossible for them to change that fact, so it's not really fair to bring it up.
That's not a contradiction. Rinon asked them not to snipe. They decided to snipe. What's done is done; it cannot be changed. So now they didn't try to collaborate with their "team" in what is literally "team" content.You refer to them as snipers and tell them to leave even before the run has started. You then say THEY didn't want to collaborate, yeah right.
Obviously. Because they were sniping. But that decision could have changed if the individuals decided to collaborate and demonstrate that they were able to carry out their role in the raid without running around aimlessly.Also cut the bs you where never planning on raising them.
Anyway, you're barking at the wrong person there. SE is to blame for repeating their BA mistake after promising not to.
They are going to dedicate half the broadcast to Cosmic and Occult feedback. Based on 6.3 Part 1 (Part 1) duration, that would be 1 hour and 20 minutes.
Last edited by Jeeqbit; 06-18-2025 at 07:07 AM.

I mean sure but it also reveals the incredible underlying toxicity of some of the no life HC community when they are defending content and behavior that excludes 90% of the playerbase. You give them the benefit of the doubt that they where running around 'aimlessly' and that decisions wheren't made to kill them and not raise them from the get go, I do not and I have heard some of the VCS.You're missing the point. I am saying that limited revive is a calling card SE leaves when they intend it to be a high-end duty: BA, DRS, Criterion Savage
SE did not specifically clarify whether it's a high-end duty, so this is a sign we can use to understand SE's intention.
It's biased only insofar as they are the person involved in the incident. It's impossible for them to change that fact, so it's not really fair to bring it up.
That's not a contradiction. Rinon asked them not to snipe. They decided to snipe. What's done is done; it cannot be changed. So now they didn't try to collaborate with their "team" in what is literally "team" content.
Obviously. Because they were sniping. But that decision could have changed if the individuals decided to collaborate and demonstrate that they were able to carry out their role in the raid without running around aimlessly.
Anyway, you're barking at the wrong person there. SE is to blame for repeating their BA mistake after promising not to.
They are going to dedicate half the broadcast to Cosmic and Occult feedback. Based on 6.3 Part 1 (Part 1) duration, that would be 1 hour and 20 minutes.
This is the "strategy" advocated by a well-known, bald streamer. I'd put folding money on this being implemented in this specific case.I mean sure but it also reveals the incredible underlying toxicity of some of the no life HC community when they are defending content and behavior that excludes 90% of the playerbase. You give them the benefit of the doubt that they where running around 'aimlessly' and that decisions wheren't made to kill them and not raise them from the get go, I do not and I have heard some of the VCS.
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