




The tankbusters are cones in boss 2 so if you were in the correct spot they would have had to wipe the entire party. So we know you're a liar already and I'm willing to bet you seen Rinon's raid and intentionally tried to snipe it because it was a streamer/youtuber.


What I would do:
* Create an easier version of Forked Tower: Blood, and rename the current version to Forked Tower: Blood (Savage).
* The easier version will have simplified mechanics designed for random uncoordinated groups, no mechanics in which one or two people messing up will wipe the whole raid, body checks nerfed to allow for fewer players, no resurrection restrictions, and releasing will not expel you from the instance.
* Accessing the easier version will work the same way it does now, but with the Auroral Mirages timer extended to 10 minutes, so people stuck in CEs will have time to finish them and get to the gazebo. The Auroral Mirages timer will be displayed on screen. Or alternately, make it so Auroral Mirages can't start while a CE is active.
* The savage version will have a different access mechanism designed for coordinated premade (I.e. Discord) raid alliances.
* Perhaps throw in a few additional surprises for savage mode.
Last edited by Feronar; 06-19-2025 at 11:58 PM.
Regarding those malicious actions that lead to the death of other players, such behavior should be firmly condemned.
As for those players who snipe other teams—whether intentionally or not—it's clear that people hold differing opinions on the matter.
Let me give you an example: suppose you're recruiting for an Ultimate Eden team at prog 5. Since the group is publicly listed, anyone can freely join the team—regardless of their personal prog.
At most, the party will disband 15 to 30 minutes after the actual fight begins, and the person who caused frustration—due to progression fraud—will be blacklisted and no longer allowed to join the team.
What about the Tower then?
From the moment you enter the island, it usually takes around 30 to 60 minutes to get into the tower
Then, reaching the wipe point at the second boss takes about another 15 minutes.
For those random players who join in, it might be a fulfilling 60-minute experience.
But for the other teams, it can be a disastrous 60 minutes—or even longer if they have to attempt the run again.
Because there's no blacklist here, no Party Finder—you can't do anything. All you can do is watch them ruin the run.
This is a very poor design. I hope SE will improve it as soon as possible and avoid repeating the same mistakes in another towers.
By the way, the worst random player I’ve encountered was completely silent on the island and refused to communicate with the team I was part of.
(A total of 49 people used entrance tickets..)
After entering the tower and watching the cutscene—yes, he was a first-timer, while our team’s goal was to clear the content—he immediately engaged the first boss.
At around 1 minute and 40 seconds, the remaining 47 of us were forcibly pulled into the fight by the system.
We had only about 2 minutes to identify which role was missing and decide who should replace them.
We decided to ignore it (it was knocked off the revolving door mechanism anyway).
It's not only the random players who end up as victims—in most cases, the entire team suffers as well. I hope everyone can recognize this from different perspectives.




Looks like "Letter from the Producer Live" will address the feedback with an entire half of the broadcast dedicated to it.
【Part One】
Addressing Player Feedback on Cosmic Exploration and the Occult Crescent
【Part Two】
Patch 7.3 Part 1
Miscellaneous Updates


That will be the usual as in the past. We like what we did. We cant be wrong. Move on suckers.




Normally it's just a passing statement at the start. This is different because it's the entire first half. If a live letter lasts 4 hours, that's 2 hours. If it lasts 2 hours, that's a whole hour. Etc.
OP seems abrasive, disingenuous and seems to want to slander and demonize others
You know, to this day it amazes me most of the discussion is fixated on the "snipers get what they deserved" and "I shouldn't be arbitrary blocked", and throwing shade at eachother.
They are both correct. Because the dev team deliberately made the worst system possible.
It all 100% falls on the dev team, and they shall be flamed for this abomination of a system.
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