Quote Originally Posted by Jeeqbit View Post
Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
ShB has a single mob in two places in a single dungeon that needs to be interrupted, the Dohnfast Fauth in Dohn Mheg. There's no other interrupts in all of ShB iirc that are even remotely threatening. Even doing the full W2W pull between the 2nd and 3rd bosses in Anamnesis Anyder is less dangerous than not interrupting the Fauth. And the W2W pulls in Mt. Gulg are dangerous simply because of the number of mobs, not any special mechanics that are casted.