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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,558
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mesarthim View Post
    What trash pulls in dungeons actually have a mechanic beyond auto attacking and throwing an aoe MAYBE once a pull, sometimes? This is what causes wall pulls to be the norm. There's no mechanics to trash pulls, Tower of Babil is no exception.
    Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
    (3)

  2. #2
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,070
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
    Alright so this reminds me of Dohn Mheg with the frogs, and the one or two mobs at the start that periodically do a stronger hit. The end result is otherwise the same, auto attacks and an occasional stronger slap. Holminster Switch uh... the manticores near the end that sometimes need to be stunned out of their aoe? Those are irrelevant though since they're avoidable point blanks.

    Still means wall pulls are the norm. Majority of the time it's still boring trash mobs that sometimes do an aoe or minibuster (though calling them that is generous).

    Criterions might not have been overly popular but they at least had interesting trash mobs.
    (4)

  3. #3
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
    Posts
    81
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
    ShB has a single mob in two places in a single dungeon that needs to be interrupted, the Dohnfast Fauth in Dohn Mheg. There's no other interrupts in all of ShB iirc that are even remotely threatening. Even doing the full W2W pull between the 2nd and 3rd bosses in Anamnesis Anyder is less dangerous than not interrupting the Fauth. And the W2W pulls in Mt. Gulg are dangerous simply because of the number of mobs, not any special mechanics that are casted.
    (3)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    8,558
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ryaze View Post
    ShB has a single mob in two places in a single dungeon that needs to be interrupted, the Dohnfast Fauth in Dohn Mheg. There's no other interrupts in all of ShB iirc that are even remotely threatening.
    I disagree. I will attempt to collate them since we're in a maintenance, if I can find good examples.

    Whether they are threatening may subjectively depend on the tank and the healer, but when they were current I saw many wipes and even occasionally still do, particularly in Dohn Mheg, The Twinning, Anamnesis Anyder and Amaurot. I've also found them tough as a healer myself in some cases. Battle system changes and gear changes will have had an effect, but it really depends on the party overall.

    Additionally there were loads of interrupts on hunts. It was always fun when someone missed either Dragon's Voice or Ram's Voice because either all the melees got hit bad, or all the ranged jobs got hit bad. They added an interrupt in Ktisis' last boss then they just continued dumbing tanks down after that, giant hitboxes and all.

    There are actually some interesting ones in ARR and Heavensward and to a lesser extent Stormblood, but it felt like they were actually trying to add them on purpose in Shadowbringers as you can see with Dohn Mheg and the Berserk cast in The Twinning, to make use of their new "flashing interrupt" that replaced Silence. Now it's mostly just trash and 1 big enemy with too much HP.

    https://i.imgur.com/La8kRx1.jpeg

    (2)