Why y'all in such a hurry?
The funniest Prae run I ever had was with a tank who I suspect was on shrooms. Apparently he decided the best approach to handle the bosses was to kite them. Most fun I've ever had in there.
Why y'all in such a hurry?
The funniest Prae run I ever had was with a tank who I suspect was on shrooms. Apparently he decided the best approach to handle the bosses was to kite them. Most fun I've ever had in there.
Because there is very little of interest in trash pulls, even if the dungeon has fun bosses, like I really love the 1st and 2nd bosses of Strayborought for example, getting to those bosses is hardly interesting, so skip past them as fast as possible becomes the norm.
Okay, that's fair. I think the last mobs that were engaging as healer were in Stone Vigil.
A friend of mine started playing xiv because they loved how Gunbreaker looked, they grabbed it as soon as they could (I think they job skipped on something they had no interest in)
They still went and learned how to tank in general, make big pulls, etc.
I specifically turned off my crowns and never bother renewing despite being able to simply because, as a mentor, people get distracted by the crown instead of focusing on learning. Collection of thoughts:
It's not about elitism, it's about respect of others and not wasting their time. The bar is set quite low, you can even ask for a break if you have to use the bathroom or answer the door. It's not a big deal, but sabotaging a run out of negligence or needless incompetence is disrespectful.
- Lowlvls under 50? Sure, do it slowly, my baby.
- High lvls above 50, doing Heavensward? Bro, you have plenty of time to learn, keep up. Stop wasting other people's time.
- I notice a less-skilled player and push them to improve, so i carefully pull more to pressure them into going faster but not too much so we wipe. If i die because i was reckless that's on me, no worries.
- If a healer is pulling ahead of the tank that's pretty shameful of the tank, pull more, please. See points 1, 2 and 3.
- DPS need to do more damage when tanks pull properly because if trash takes too long to kill, healer and tank may run out of cooldowns in a W2W. If you don't know how to play the job then find a target dummy and practice, read the tooltips and put 2+2 together, practice in Duty Support. This is problem-solving skills they teach in primary school. Keep up.
- if you're distracted irl, be it a pet, baby, family or work then don't queue up with randoms, don't waste other people's time.
Like i said: if you're learning a new job and ask in chat to go slower because you JUST unlocked Gunbreaker and it's your first tank: it's ok, no worries. Make sure to practice on a target dummy to set your action bars first AND do a Duty Support run to practice BEFORE you match with randoms.
All of those are incredibly elitist.I specifically turned off my crowns and never bother renewing despite being able to simply because, as a mentor, people get distracted by the crown instead of focusing on learning. Collection of thoughts:
It's not about elitism, it's about respect of others and not wasting their time. The bar is set quite low, you can even ask for a break if you have to use the bathroom or answer the door. It's not a big deal, but sabotaging a run out of negligence or needless incompetence is disrespectful.
- Lowlvls under 50? Sure, do it slowly, my baby.
- High lvls above 50, doing Heavensward? Bro, you have plenty of time to learn, keep up. Stop wasting other people's time.
- I notice a less-skilled player and push them to improve, so i carefully pull more to pressure them into going faster but not too much so we wipe. If i die because i was reckless that's on me, no worries.
- If a healer is pulling ahead of the tank that's pretty shameful of the tank, pull more, please. See points 1, 2 and 3.
- DPS need to do more damage when tanks pull properly because if trash takes too long to kill, healer and tank may run out of cooldowns in a W2W. If you don't know how to play the job then find a target dummy and practice, read the tooltips and put 2+2 together, practice in Duty Support. This is problem-solving skills they teach in primary school. Keep up.
- if you're distracted irl, be it a pet, baby, family or work then don't queue up with randoms, don't waste other people's time.
Like i said: if you're learning a new job and ask in chat to go slower because you JUST unlocked Gunbreaker and it's your first tank: it's ok, no worries. Make sure to practice on a target dummy to set your action bars first AND do a Duty Support run to practice BEFORE you match with randoms.
"Don't you dare come into my Duty Finder roulette unless you practice on a dummy and run the content in Duty Support first"
How about if you can't handle different levels of experience and playstyles you don't engage with matchmaking Duty Finder and stick to premades?
You can have any playstyle you want with bots or friends, don't hold other people back on purpose. It's one thing to have some sort of physical disability or be a newbie in Sastasha. I will absolutely wait for you and pull one by one if you're a new player learning. This isn't elitism, it's basic civism. This happens everywhere: driving a car too slow, taking too long at the ATM, strolling across a zebra crossing, stretching your legs over a narrow public corridor. it's just impolite to waste other people's time. These exames are just extensions of the same thing.All of those are incredibly elitist.
"Don't you dare come into my Duty Finder roulette unless you practice on a dummy and run the content in Duty Support first"
How about if you can't handle different levels of experience and playstyles you don't engage with matchmaking Duty Finder and stick to premades?
I am happy to teach and guide anyone TRULY new and willing to learn. I find such people are never slow, they strive to improve and push themselves, and often thank me for helping them. Purposefully holding others back due to some toxic sense of individuality is something i'm quite alergic to. I apolagize, it is difficult to explain the difference despite being a simple concept.
I disagree. I will attempt to collate them since we're in a maintenance, if I can find good examples.
Whether they are threatening may subjectively depend on the tank and the healer, but when they were current I saw many wipes and even occasionally still do, particularly in Dohn Mheg, The Twinning, Anamnesis Anyder and Amaurot. I've also found them tough as a healer myself in some cases. Battle system changes and gear changes will have had an effect, but it really depends on the party overall.
Additionally there were loads of interrupts on hunts. It was always fun when someone missed either Dragon's Voice or Ram's Voice because either all the melees got hit bad, or all the ranged jobs got hit bad. They added an interrupt in Ktisis' last boss then they just continued dumbing tanks down after that, giant hitboxes and all.
There are actually some interesting ones in ARR and Heavensward and to a lesser extent Stormblood, but it felt like they were actually trying to add them on purpose in Shadowbringers as you can see with Dohn Mheg and the Berserk cast in The Twinning, to make use of their new "flashing interrupt" that replaced Silence. Now it's mostly just trash and 1 big enemy with too much HP.
https://i.imgur.com/La8kRx1.jpeg
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Because I like seeing the game providing me a clear feedback that I & my group are doing something right: packs melts away, or XYZ actions are still on cooldown because how good the group is. Also, it’s really one of the few moments you get to use many of your AoE-only buttons because the rest of the game seems really afraid to highlight multi-target situations except FL but that’s a diff issue entirely lol.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Respectfully, be the change you want to see. Newbie good-hearted tanks could have tankxiety and will try their best to not screw it up for the party, making them pull less out of need for safety.
Reassure them they can pull more, teach them that the standard is 2 packs (or wall to wall in later dungeons), make them feel comfortable trusting the healer.
Build their confidence so that they can start pulling more out of habit. If they have a successful run where they themselves decided to pull more and it worked it does 1000x more for them than being forced to play catch up with the group and then just consider it as getting lucky.
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