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  1. #11
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    985
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
    Alright so this reminds me of Dohn Mheg with the frogs, and the one or two mobs at the start that periodically do a stronger hit. The end result is otherwise the same, auto attacks and an occasional stronger slap. Holminster Switch uh... the manticores near the end that sometimes need to be stunned out of their aoe? Those are irrelevant though since they're avoidable point blanks.

    Still means wall pulls are the norm. Majority of the time it's still boring trash mobs that sometimes do an aoe or minibuster (though calling them that is generous).

    Criterions might not have been overly popular but they at least had interesting trash mobs.
    (2)

  2. #12
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    965
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    If he's already in Endwalker then he should be used to pulling multiple packs. If he wants to go one at at time then used the Duty Support.

    Just because you're the tank, doesn't make you the main character. There's 3 other people in the dungeon with you. I'm fine with stopping at the final boss for people to watch the cutscene if they're new, but pick up the pace during the boring trash packs. There's nothing scenic or "storylike" about slowly fighting the same enemies you've seen dozens of times before.
    (6)

  3. #13
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
    Posts
    77
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Shadowbringers dungeon trash has many casts that should be interrupted or stunned. Not doing this makes it significantly harder to heal. While it is possible to heal through, it's equally fair to say that the tank should have interrupted or stunned certain attacks. This was a gimmick they did throughout Shadowbringers to add sophistication for tanks, but of course they wanted to continually dumb it down into Endwalker.
    ShB has a single mob in two places in a single dungeon that needs to be interrupted, the Dohnfast Fauth in Dohn Mheg. There's no other interrupts in all of ShB iirc that are even remotely threatening. Even doing the full W2W pull between the 2nd and 3rd bosses in Anamnesis Anyder is less dangerous than not interrupting the Fauth. And the W2W pulls in Mt. Gulg are dangerous simply because of the number of mobs, not any special mechanics that are casted.
    (2)

  4. #14
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,911
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Cmon really?! The trash in every dungeon is handled the exact same way, pull, use cooldowns THERES NOTHING NEW TO LEARN lol. Walk in dungeon, grab big pull, if you die, adjust and pull a little smaller.

    Quote Originally Posted by Thurmnmurmn View Post
    You can lvl up jobs without ever playing it (FL/beast tribes/WT per example). So using the LVL of the player is kind of a bad indicator.
    You're free to suggest to the new tank to pull more but if they don't feel comfortable doing it, does it hurt to respect their wishes? Doing single pulls vs doubles only really adds like 5 mins to the dungeon clear. Sure it's the millionth time you're doing it but it may be their first.

    Ultimately though, it's up to the group. Majority wins for wanting to go faster or not. If you can't stand it, you're free to leave the group.
    IF a tank or healer has decided to level via any other method outside of virtually INSTANT queue dungeons then that's their problem.

    I will give tanks up to the first boss, if it's gone smooth and been no deaths and the pull hasn't increased then ill "accidently" hit extra mobs with gravity
    (4)
    Last edited by Masekase_Hurricane; 06-17-2025 at 09:54 AM.

  5. #15
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    608
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Frankly, some players simply ask for YPYT mentality. I even just let he die when I'm healing if he's not pulling for the tank.
    (4)

  6. #16
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,506
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Nah, let their salty a** leave. If they run ahead of the tank and don't bring mobs back, I'm not chasing them out to Narnia to heal them. I encourage my tanks to pull more since I can handle it but I also don't care if they pull small. I just adjust and add more dps since I need to watch health less. So a salty dps running ahead is going to die in my parties because I'm going to be back there with the tank.
    (5)

  7. #17
    Player
    NonBinaryNyan's Avatar
    Join Date
    Aug 2023
    Posts
    62
    Character
    Dubhlainn Bree'a
    World
    Excalibur
    Main Class
    Bard Lv 93
    Just a reminder--not all of the tank jobs start as a level 1 tank.
    (7)

  8. #18
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,239
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by NonBinaryNyan View Post
    Just a reminder--not all of the tank jobs start as a level 1 tank.
    true... but you still can start with a low lvl dungeon. thats what i do with every new job to get used to the new skills.
    lvl 30, 60, 80.
    you dont have to be a genius to come up with that.


    i do think they should change it though. i think you should only be able to learn dark knight as a lvl 30 warrior or paladin. and gunblade as a lvl 60 tank.
    and schoolar as a lvl 30 conjurer.
    (3)
    without fun jobs none of the content is fun

  9. #19
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    421
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NonBinaryNyan View Post
    Just a reminder--not all of the tank jobs start as a level 1 tank.
    I mean, lets be real. If someone picks up GNB and immediately goes into a dungeon, I am going to expect them to know how to tank. Even then, that starts at 60. So ok, yea. But come on, SHB/DT/EW dungeons? No, you should know what your job does. And if you dont want to level up in dungeons and learn how to actually tank and and you get 20+ levels, that is on you as a player.
    (3)

  10. #20
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Sure, they could've gone with Gunbreaker as their first tank, or used a level boost, or leveled entirely through frontlines.
    But that's on them, it was their choice to not go through the normal leveling process and gradually get used to the role.

    And if someone decides to skip that part then it's on them to learn how to play their job before jumping into higher level content with others, not on everyone else to accomodate it.
    (5)

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