Before we had the Mentor system, it was just seasoned players. The truth is that seasoned players in any MMMORPG I've ever played have often become overconfident, impatient and determined to do things the most efficient way, forgetting that new players don't want that. They want to be lost, take things slow, experience this new world and absorb it slowly and figure it out. But the seasoned players sometimes don't feel like doing that because they've seen it all before.
While some people who have the trade crown are genuinely experts at crafting and gathering, it's mostly a common way for sprouts to stay in the Novice Network or to shortcut their way to mentor status. A good example of the sort of people who would pick it up are twitch viewers who will bring their twitch lingo into the Novice Network and it's obnoxious and disruptive.As a trade mentor i've even been ABUSED PERSONALLY over having a trade crown because of that (sadly).
Moreover, what has bothered me in the past is seeing them answer battle-related questions that they don't actually know the answer to. Because they don't know the answer, they try to google it (which gives them an outdated or wrong answer) or they go and blindly quote The Balance or some other discord, rather than answering the question directly with knowledge they actually possess themselves.
I always feel that when someone has got battle mentor status that, in the vast majority of cases, they actually have a lot of battle experience and got the status naturally, and the answers more often feel like they are from years of actual experience playing the game.
So my guess is that it stems from people not appreciating the low requirements for trade mentor status.
Personally, when I see trade mentors in duties I expect that they know things. Not necessarily the amount battle mentors do - there are going to be gaps in their experience. But usually wearing that is them trying to say they want you to expect more of them, to know some basic things, such as using tank cooldowns, how to heal, etc. Because while a few crafter/gatherer mains will use it, 99% of the time it's just battle players in disguise.
Didn't quite understand your specific example here. But I can tell you, as a tank main myself, that it has always been the case that seasoned players (whether they be healers or DPS) have either run ahead and pulled themselves, asked that more be pulled, randomly abandoned the duty when they noticed it was slow, or flat out insulted the tank at some point.If you're a DPS with a new-ish tank that isn't as fast as you like
Once I started doing big pulls, the complaints stopped. Never had them again in almost 10 years. No abandons, nothing. There was 1 person who complained that I did big pulls but they could handle healing them fine, and they were "concerned" about other people enduring my pulls rather than themselves. Yet, again, not a single other person has struggled with them nor expressed a problem with it.
It doesn't always happen, and if I heal/DPS myself, I just roll with however the pulls are and let the tank choose what to do. But from experience this isn't the case 100% of the time, sadly, and you will find people even on these forums that won't agree with letting them experience it slowly their first time.
The argument for experiencing it slowly has also diminished since Duty Support was added, because now you can do dungeons your first time with NPCs and take it slowly.



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