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  1. #1
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    948
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yes, you used to have to walk when near sleeping dragons.
    I am 99% sure this is still a thing unless they changed within the last year, it's especially notable in Pagos where there is a dragon right at the cliff on the way to the forge, so you can get got in a very awkward moment. Though it is also possible to fight off dragons and kill them outright now, which is a big difference, especially at max level+elemental bonus, I often have done so to save people, or just out of catharsis.

    Quote Originally Posted by Gwenkatsu View Post
    Didn't know they changed the game world rules on such a basic level. This might explain some of the frustrations I had when I once set my foot into Eureka
    This is actually a thing in the normal game as well, but used sparsely, a notable example are the bats at the very start of Sastasha, which are sound aggro, and if you turn on RP walk, you can just, well, walk past them, and they will leave you alone, it's just walking takes so much longer that running up and killing them is faster, but you can easily test it yourself.
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,090
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    I am 99% sure this is still a thing unless they changed within the last year
    The reason it's not a thing really is because they nerfed the level you can attune to the NW and NE aethernets. That means you get beyond the dragons once, and that's it - you don't have to do it again. That one time could be a rez through or someone journey you in a multi-person mount. That nerfs a whole lot of the fun of Pagos in my opinion.
    (0)

  3. 05-27-2025 09:33 AM

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aidorouge View Post
    Can't say I ever noticed any indicator of the enemy's aggro type, so I just never bothered to try and sneak around at all, even though I primarily leveled on NIN, because it seemed like everything was jumping me all the time no matter what I did.

    I'm not even sure what level you have to be over the enemy to make them stop instant-attacking you, I just know at some point ones below a certain level "eventually" started leaving me alone, but then the mobs right around the corner would be aggressive so traversing the zone was a constantly slow crawl because it never seemed like it was safe to mount up anywhere.
    the answer is 2 lvls below you! anything 1 level below you or higher will agro you so basically at lvl 20 anemos (lvl cap for it) only lvl 19 monsters or higher will agro you.

    eureka has is a low lvl is super dangerous while high lvl makes the overall area much easier and safer due to less agroing and how you will be much stronger than anything that you will normally come across especially since all the max lvl or higher monsters are way out of the way and you kinda have to go find them. the only time this not the case is for sleeping dragons and hydatos which you can easily hit the high lvl area one accident.

    basically once you hit lvl cap eureka is a pretty much different experience.

    i will also ask have you tried eureka after the moving and mounting update? i feel its also does a number on the difficulty of the content since you dont have to stand around to mount anymore. i wonder how you feel about it with the change if you have tried it.
    (0)

  5. #5
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Musashidon View Post
    the answer is 2 lvls below you! anything 1 level below you or higher will agro you so basically at lvl 20 anemos (lvl cap for it) only lvl 19 monsters or higher will agro you.
    Wait how do you know this? Did they announce this somewhere or are you guessing? Idk how we can have any tips per say until seeing the content. The only thing we can probably infer is that fates will be meta since that seems to be all that FFXIV knows when it comes to this content. Although it would be wild if we needed party members to take out higher level mobs for better xp. I would be happily shocked.
    (0)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Wait how do you know this? Did they announce this somewhere or are you guessing? Idk how we can have any tips per say until seeing the content. The only thing we can probably infer is that fates will be meta since that seems to be all that FFXIV knows when it comes to this content. Although it would be wild if we needed party members to take out higher level mobs for better xp. I would be happily shocked.
    i am slightly confused. i am not talking about enemy deagro for occult crescent in that comment i was specifically talking about eureka in that one! as you say they could have changed the deagro level or even removed it completely (but i doubt it).

    the reason we can have tips is because occult crescent is just eureka 2.0 it will be the same just with some enhancements/changes SE has a tendency to stick to the same formula so our knowledge from eureka will be good for when entering into occult crescent.

    you are right though that without stepping into the content we dont know what has changed/is different but we do know that chain parties from eureka are back it is stated, this also means you will want to kill the highest lvl monsters possible while in full party groups just like eureka i mean unless with our lvl 100 skills kit it will be better to mass agro more mid lvl monsters and mass wipe them out but either way we it will be working like eureka in that aspect.

    if i havent cleared up why i made this or you have more questions just let me know!

    i will also say we have job exp and knowledge exp we dont know if you get both from fates or if it will have to be a mix of both to get them leveled up!

    i will also say fates will never be meta they are super slow and bad exp people did it because it was easy and no effort chain parties are the better exp especially if we consider all the downtime of waiting for NM to be spawned which if you are with a mass of players = basically no to little exp.

    fates were meta in bozja just because they were the only thing that actually gave rank exp!

    once again i hope i cleared this up!
    (0)
    Last edited by Musashidon; 05-27-2025 at 10:36 AM.

  7. 05-27-2025 10:37 AM

  8. #8
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    366
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    This is actually a thing in the normal game as well, but used sparsely, a notable example are the bats at the very start of Sastasha, which are sound aggro, and if you turn on RP walk, you can just, well, walk past them, and they will leave you alone, it's just walking takes so much longer that running up and killing them is faster, but you can easily test it yourself.
    So after playing FF14 for years, today I learned something new... about the very first dungeon in the game
    (0)