You know what I never understood?
Why is it that if a job ppl don't play is obviously OP they will say how it needs to be nerfed, but when it's a job they do play, or in this case a job that they know makes life stupid easy, they talk about how it's already too weak and other jobs just need to be made stronger to compensate.
IMO they aren't gimping WAR, just making it reasonable, it's still gonna be the only job that can dual-role effectively and easily. It's going to remain a solid tank option, and become a better DD, wake up that's not a nerf.
That's like saying that BLM losing some of it's AoE dmg output so it can't 1~2 shot most mobs and actually runs a risk of dying when it pulls hate on any mob, not just "bosses", would make it not worth playing.
People whine at any patch, the ones that claim to be "flexible" "good" "elitist" players are always the loudest because their easy mode is getting destroyed, if your road to elite was figuring out that war+whm+blmx6 made for fast runs, sorry you aren't elite. People that can make any party setup (within reason of course) work, that's "flexible" "good" "elite". Saying oh yeah we're only 3/8 for Ifrit but if you can't blm or whm you can't come is pathetic playing not elite playing.
My rant side noted:
http://forum.square-enix.com/ffxiv/t...l=1#post668929
http://forum.square-enix.com/ffxiv/t...l=1#post659711


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