Quote Originally Posted by Supersnow845 View Post
So why is pulling more than the tank forcing the tank to adopt to your playstyle but pulling whatever the tank wants isn’t. The tanks job is identical whether there is 1 mob or 100 mobs. If anything the tank wanting to pull less when the healer and DPS want to pull more is selfish on the tanks part because the tank is the least important member of that equation because their role is identical regardless
You ignored the most important part of my post but it is ok. It triggered you so let me quote myself:
Most random tanks I played with are btw nice and start with one pack. Simple to see if DPS and Healers are awake. As soon as they see me switching to AoE Rotation they start running to another pack - if a heal also came in - if not. Well then 1 Pack at a time.

And if anyone decides to not communicate, not touch bases to see if we can clear quickly but just runs ahead: Take em. You go DPS/Healer.

Also love the comment "If you are behind the party you are doing something wrong". No. Healer and DPS behind Tank. Not that hard. Cause just you ran the dungeon 50th times does not mean the others did.
And now again: Under which circumstances shall anyone beside the one getting hit decide if he is comfy? Is 60sec to talk to each other hard? Mostly in rouletts with randoms?
If I see a sprout on tank/healer/dps I do not simple assume my experience of the game is theirs. Yet I still see in lower tier a lot of "let me run through the whole instance and pull what moves" attempts.
Maybe some of you needs to remembered about the nervous feeling while trying out a new dungeon or a new class/role.


Mesarthim:
I do give leniency to new players but if you don't grab mobs as the tank and let your party die on purpose you're actively griefing your party. That "is" reportable.
And pulling more as the tank feels comfy is harrasing him - so?

It is "play together" not play as fast as you like. Most Dungeons do not need tank - agree. If I look into the forum is it also true that healer at a given point are unneeded. Yet a good demand is here in the forum to change that and reduce tank heal, improve playstyle of healer etc. Reading those answers let me wonder when the communtiy got so bitter.

I stand by my choice: You do not communicate with each other: Nothing grands you any allowance to decide the pace of the group. And it does not matter if you are a healer, a tank or a dps. No communication which takes maybe a minute and still try to do what you like? NPC Helper is for that.