Speaking of communication, when you are the odd one out as a tank, isnt it your business to say "Im new to tanking, please let me play at my pace" when entering the duty?
And similar, when you as experienced tank, you see a new healer - ask if you can pull big or gradually increase pace?
But otherwise, every tank should aim to pull as much as they can handle. However, it can happen that they missjudge their abilities and then instead of getting mad at other players for giving them signs to change, they should take them into consideration. While dps has less of a voice in this, healer's voice is probably on top of the food chain.
Also mr Sorainthy, maybe do reach endgame with tank or healer before judging the community, ok? Many of the forum posts about healer and tank dynamic are very warranted.

Your job is a Tank, not a Pull. If you take aggro and hit your buttons then nobody is "taking your job". I play all roles plenty, if I'm tanking then I'm more than happy for a DPS/Healer that can get ahead of me to pull for me so I can aggro the pack faster and get them grouped, they're extra mitigation for me until I get in range to grab aggro. Bonus points if they pop Arm's Length. I already use Sprint as soon as I can, since it came free with my hotbar. Aside from maybe 3 dungeons a reasonably geared tank in Heavensward and above should be more than easily wall to wall pulling anyway.
It's especially good for a SGE to pull because they can do more damage in packs with Toxicon than they do with their normal AoE so they can pop two shields for 2 Toxicons while running to the packs.
Read your tooltips. Always be casting. Do damage.
The first time the healer pulls, it's passive aggressive behavior. The correct thing to do instead is for the healer to communicate in chat. If a healer repeatedly pulls more in the same dungeon, then it's malicious.
The discourse around this has gotten wild, in my opinion. Tanks are subjected to a lot of abuse from their fellow players and I see daily "You Pull, You Tank" complaint threads side by side with "Tankxiety" threads where everyone makes these super understanding claims. Then you get in game and see every single roulette on the list having Tank as the adventurer in need. It seems like a huge disconnect.
Most dungeons, at some point or another, literally the entire party is autorunning at a wall waiting for it to open. The entire group pops sprint the second the wall goes down. But some jobs have dashes that don't require a target so they use them to get ahead and then they have ranged attacks on top of that. They are just objectively faster than the fastest tank.
I can virtually guarantee that every tank, at some point in their career, has caught flak because a mob got loose. Someone took a hit and, no matter how small, they thought it was the tank's fault. Maybe they were good and thought to bring the mob back to the tank instead of trying to kite but, most likely, they ran away like a drunk toddler resisting bedtime. Then not only do they take the extra hits, the mob takes extra time to die because it was separated from the pack. A conscientious person, as people who play support roles tend to be, will remember this. They may even take it personally. If you make it hard for them, that is where Tankxiety comes from and that is how the YPYT attitude is born.
The problem is the tank and the puller are not the only people in the dungeon. The "YPYT" attitude from the tank is griefing because it harms more than just the player who pulls, it harms everyone by wasting their time. The person pulling for the tank is still being rude.
Last edited by Wyndam; 05-30-2025 at 03:38 AM.
This is a MMO, why dont people just communicate,
Tank should say at the start at the dungeon if they dont want W2W and healer should just ask the tank to pull more. If both parties dont come to an agreement, then needs to leave or kicked.



This is probably the most straight to the point post I could think of myself. Nothing more nothing less.

Could be a console player for all we know and it's a hassle to type at that moment and time. I've had many instances like that when I was leveling my DRK.
Some tanks can pick up what the healers are putting down. Healer running ahead usually is (over)confidence, and they usually have your back unless something goes wrong, which is rare.
Regardless OP or any new tank, don't let this bother you further. As other people mentioned, you have buttons to take back aggro and keep it. Anybody who is ahead of you are extra mitigation/HP. That doesn't mean YPYT, but it does give you the chance to get there and do your job.
The only HP that matters is the last 1.

Same could be said for tanks not pulling. Can also assume it's 'malicious'. Healers are as free as you to play however they want.
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