Quote Originally Posted by shiftweave View Post
Given that these players are trying to speed the dungeon up it's kind of bizarre to assume they stop contributing. That would make it slower.
It is bizarre, but I see people do it. I don't mean ranged players repositioning themselves while continuing to attack, but players (including melee DPS) running away from a still-living pack while visibly not attacking.

Quote Originally Posted by Supersnow845 View Post
Tanks also have far more gap closers than most other classes. The only class that has an non targeted dash with more than one charge is DNC
More charges can sometimes compensate for the inherent advantage of an untargeted dash, but not always.

Unlike enemy-targeted dashes, an untargeted dash can be used as soon as it's ready (allowing the user to start its cooldown immediately), and always makes use of its full range regardless of enemy positioning.

If someone is far enough ahead to pull before you, your gap closer can only move you to the enemies trailing behind them, which allows you to take aggro but not to get in front. If you took a detour for a chest or had any similar delay, someone can get far enough ahead that the enemies they've pulled won't even be in your range until they stop moving.

Quote Originally Posted by Supersnow845 View Post
Regardless my point was simply if you are the tank then run. There is no reason to leisurely stroll along while everyone else is running especially if you then proceed to get mad everyone is ahead of you. And if someone pulls ahead then just take it off them
Sure, but "press the sprint button, you should always be in front of the party" is a different statement with a different meaning than "use sprint and take aggro off of people who pull ahead". The first implies that people can't pull ahead if the tank is playing properly.

I take issue with this "if someone is ahead of you, you must be making an easily-corrected mistake" cliche because it's misinformation which directly reinforces the behaviors that those who repeat it think they're criticizing. If tanks have no good way of keeping themselves at the front, "tanks who fall behind are bad" and "pulling ahead as a DPS/healer is bad" are functionally the same belief from two different perspectives. If someone has been told they need to be in front to be a good tank, but another player can directly prevent them from being in front, they're going to feel like they're being sabotaged every time another player pulls ahead.

I would argue the real counter to "this DPS/healer is sabotaging me by pulling" is actually "it's not your problem".

You should sprint. You should use your gap closer when possible. If someone else has aggro, you should take aggro as soon as you can. But other players are in control of their characters. They chose to run into that pack, and they chose to drag it away from you instead of towards you. It's not your problem until you get there.