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  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Endemerrin View Post
    On the contrary, you make the RNG low and it drives away your dedicated endgame players because they get fed up with getting absolutely no reward for all their effort - while others groups might be having significant luck and receive ten times the amount of loot you've received for ten times less work.

    If you look over the history of MMORPGs, particularly 1st and 2nd gen MMORPGs, you'll find that to simply not be the case. Far from it. People play these MMOs for years despite having RNG, low drop rates and the like.

    The problem with topics like these, and arguments like yours in particular, Endemerrin, is that they're made through tunnel-vision goggles and judge every situation in isolation instead of considering them as part of a bigger picture. No one sticks with a game, or leaves a game simply due to "this one issue" or "that one feature". It's not that absolute. It's a collection of things that keeps people playing, or pushes them away.

    For just one example, Final Fantasy XI. They maintained a healthy, very loyal and dedicated player base who stuck with the game for 7 or more years, and XI was extremely dependent on RNG based rewards. More than that, it was based on RNG, on top of rare spawns with long periods of time between spawn windows. Still, people hung around, even well after MMO's like WoW and its ilk started popularizing the "casual friendly" route where everything comes easier and faster.

    And the reason isn't because "all people really love RNG content", although some actually don't mind it at all because they enjoy the activity itself and it isn't about the reward for them. It's because on the whole, RNG was just one wart of several on a MMO experience that also had many benefits and things they enjoyed. The good balanced out the bad.

    FFXIV has been RNG based for how long now? People have been stating "SE if you don't fix this NOW! people will leave!" for how long? I've seen this topic come up after every new Primal or other content that's implemented. And every time, those people are still around to repeat it for the next time around. Guaranteed they'll still be around for the next one as well.

    Why? Not because they're masochists. It's because, as annoying as the RNG or low-drop rates are to people, there's still enough else about the game they enjoy that they'll continue playing. There are people on these forums right now that I've seen complaining about the same things going back for months. They've been making that threat that they and others will quit if SE doesn't do what they want. And yet they're still here. Still playing, and still making that threat. They'll be here months from now doing it as well, guaranteed.

    Why will they still be here? Because despite the issues they make out to be "show-stoppers" for them, there's enough about the game they enjoy and that keeps them playing.

    Some people just like to hear themselves talk, they love to be "right", and they love to use hyperbole or absolutes to make their arguments seem bigger or more important than they are.
    (3)
    Last edited by Preypacer; 04-29-2012 at 11:48 PM.

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Preypacer View Post
    For just one example, Final Fantasy XI. They maintained a healthy, very loyal and dedicated player base who stuck with the game for 7 or more years, and XI was extremely dependent on RNG based rewards. More than that, it was based on RNG, on top of rare spawns with long periods of time between spawn windows. Still, people hung around, even well after MMO's like WoW and its ilk started popularizing the "casual friendly" route where everything comes easier and faster.
    Well that's all well and good but I wonder how many people it managed to push away with the same design.

    I know you are talking about looking at the game as a whole, but for many people the loot situation is a big part of what keeps them playing and good or bad the casual player base do tend to want things as soon as possible.

    It all comes down to what kind of player base SE want to attract or keep in the long run.

    Quote Originally Posted by Preypacer View Post
    There are people on these forums right now that I've seen complaining about the same things going back for months. They've been making that threat that they and others will quit if SE doesn't do what they want. And yet they're still here. Still playing, and still making that threat. They'll be here months from now doing it as well, guaranteed.
    Yes people keep saying if you don't sort this we will leave, but you don't just up sticks and leave over night it takes time for things to get to a point where that happens, the straw the broke that camels back so to speak. (this is what happened with me in 11 FWIW)

    What with Tera, GW2 and Diablo 3 coming out in the next few months SE can't down play the concerns of their player base, they will end up with nobody left otherwise.
    (1)