Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 71
  1. #11
    Player

    Join Date
    Apr 2012
    Posts
    69
    RNG is here to stay. Without it the game wouldn't have any longevity.
    RNG keeps players with the competitionist mindset unsatisfied with their accomplishments. They will continue playing and paying because they never have it all, and they'll never have it all because they aren't incredibly lucky.
    Of course, there's always new content being added, but through RNG the developers can slow the rate of content without losing subscribers.
    (1)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


  2. #12
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Fingerbox View Post
    RNG is here to stay. Without it the game wouldn't have any longevity.
    RNG keeps players with the competitionist mindset unsatisfied with their accomplishments. They will continue playing and paying because they never have it all, and they'll never have it all because they aren't incredibly lucky.
    Of course, there's always new content being added, but through RNG the developers can slow the rate of content without losing subscribers.
    On the contrary, you make the RNG low and it drives away your dedicated endgame players because they get fed up with getting absolutely no reward for all their effort - while others groups might be having significant luck and receive ten times the amount of loot you've received for ten times less work.
    (10)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Endemerrin View Post
    On the contrary, you make the RNG low and it drives away your dedicated endgame players because they get fed up with getting absolutely no reward for all their effort - while others groups might be having significant luck and receive ten times the amount of loot you've received for ten times less work.
    the rng is required to be low for 1 huge reason you are forgetting


    0 cooldown

    we have next to no cooldown on re-entry, so without a low drop rate, people will earn everything super quick once they learn how to win

    this is something players wanted, no cooldown, they got it, they are now paying the price

    the alternative is getting 1 drop and only being allowed to enter every few days....and people will probly have more of an issue with that

  4. #14
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    the rng is required to be low for 1 huge reason you are forgetting


    0 cooldown

    we have next to no cooldown on re-entry, so without a low drop rate, people will earn everything super quick once they learn how to win

    this is something players wanted, no cooldown, they got it, they are now paying the price

    the alternative is getting 1 drop and only being allowed to enter every few days....and people will probly have more of an issue with that
    Happy mediums can exist, though. And I feel as though the current implementation sways more towards frustration than enticement. I've gone days/weeks of doing dungeons for hours a night without seeing anything drop. Maybe my LS is just unlucky, but that's NOT fun. It doesn't make me want to keep trying to get the gear. It makes me want to go do something else.
    (4)

  5. #15
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TheVedis View Post
    this is something players wanted, no cooldown, they got it, they are now paying the price
    What players wanted this? I don't remember any such thing in a player's poll

    I would gladly be locked out 24 hours or more if I actually got something as opposed to weeks of (winning) effort with nothing to show for it ~_~
    (12)

  6. #16
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EdenArchangel View Post
    What players wanted this? I don't remember any such thing in a player's poll

    I would gladly be locked out 24 hours or more if I actually got something as opposed to weeks of (winning) effort with nothing to show for it ~_~
    A hundred times this. I'd gladly take longer lock outs if it meant actually having a fighting chance at gear instead of week after week of disappointment. Quite frankly, the only reason I stuck with FFXIV so long is because I had hope it would turn out right. When we got our first instances, I was ecstatic. Dzemael Darkhold? Fun stuff. The drop rate also wasn't entirely abysmal, and at the time the equipment was really good. Things slowly got worse from there on out, with lower drop rates making things more and more frustrating for me.

    FFXIV's saving grace to me is 2.0, but if they continue with this trend of rewarding tons of effort with "Well, maybe you'll have better luck next time." over and over again, I don't know if the game will keep my interest for long.

    I think one of the most pressing issues is the sheer lack of equipment outside of crafted gear. For us min-maxers, there really isn't much in-between. Either double/triple melded gear or Darklight. Maybe a spare piece of GC gear here and there, or a single piece of militia gear.

    We need more options for gear that are accessible with different types of effort. Whether it's incredibly powerful dungeon gear with a low drop rate (like Darklight) or a moderate set of in-between gear with a slightly better drop rate from another dungeon. The more options this game has, the better. Making people choose between two extremes and having little to fill between them isn't really acceptable in a modern day MMO. People like to have options.
    (7)
    Last edited by Endemerrin; 04-29-2012 at 08:17 PM.

  7. #17
    Player
    smithdag's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Ayn Rand
    World
    Excalibur
    Main Class
    Archer Lv 50
    What if we did something like in Guild Wars where you have to run the Underworld and Fissure of Woe for items, then you had to take those items into the fissure of woe to get them crafted into a piece of armor. I think what people are looking for is someway to progress towards those hard-to-get items. They can still be hard to obtain, just need a way to be able to work towards getting it.
    (0)

  8. #18
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Here's a tissue box..

    The game will never be fun for you if all you do is get gear and 'win' as fast as you can.

    How long has this been out? Give it some time.. maybe take a break from spamming this and do something else.

    I've seen in games time after time, "This gear is too hard to get I've done it like 34507384 times and nothing".

    What happens if they make it easier? What do you do when you have all the gear? "This game is boring I've done everything /quit"

    I'm not saying I completely disagree with changing the low drop rate.. but a point system? That just means you know how much you have to grind (all I see is World of Warcraft: WotLK).
    (2)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I've not had chance to read through the thread, but I agree that the randomness is starting to kill this game for me.

    I did Garuda a few times and find myself lacking any motivation to do it again and the sad thing is they seem to have changed the loot drop to 2 tokens 100%, yet still I'm thinking meh not this same old shit again.

    Ifrit and Moogle has really burnt me out.

    It's the same thing with Hamlet as well its just more of the same you never know what your guna get kind of deal, do people even enjoy this luck based nonscene any more .. besides the epeen crowd I mean,

    As suggested in the other hamlet thread it would have made more sense to accumulate your points and use them to spend with a vendor on the items instead.

    I don't agree with Vedis about the cooldown, just make the items super expensive from a vendor. (that being said I would be fine with 24 hour lock outs when you win, there is now enough content to do that)

    Garuda at 40 tokens and 2 tokens a fight is the right idea, it provides a time sync and a challenge at the same time, without being obnoxious.

    I do think SE will learn over time, they are still pretty new to this, what with begin stuck in the past with FF11 and all.
    (2)
    Last edited by Jinko; 04-29-2012 at 08:54 PM.

  10. #20
    Player
    smithdag's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Ayn Rand
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yellow View Post
    Here's a tissue box..

    The game will never be fun for you if all you do is get gear and 'win' as fast as you can.

    How long has this been out? Give it some time.. maybe take a break from spamming this and do something else.

    I've seen in games time after time, "This gear is too hard to get I've done it like 34507384 times and nothing".

    What happens if they make it easier? What do you do when you have all the gear? "This game is boring I've done everything /quit"

    I'm not saying I completely disagree with changing the low drop rate.. but a point system? That just means you know how much you have to grind (all I see is World of Warcraft: WotLK).
    Well, you know what; If there is no immersive story to this game, ain't never been one, won't be one until 2.0 then winning and looting is all we got! What's the point of running dungeons multiple times if their aint a payoff to it.
    (1)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast