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  1. #22
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    I wonder if this isn't why I struggled with EX4. By the time I was hitting bloom 4, I was just 'tuning out' all visual queues. It became impossible to 'see' the near far markers. It's like they were invisible.
    I do find them fights 'intensely' visually 'overwhelming'. I can feel myself tunning everything out and going fight blind, after about 45 minutes.
    I assumed it was just I was new to Exs and found it stressful.
    Ex3 made me start grinding my teeth, and I've only just many months later mostly but not totally stopped. (I dont think Ex3 was very flashy. I found platforms scary. Gave me vertigo. Not kidding. Or maybe it was flashy and I was tunning it out.)
    Also far too much is tuned for colour blind.
    So many pink/purple/pink/purple. I can think of so many fights.
    It is really hard to 'appreciate' if you are not tuned/trained to it because your not color blind.
    Why is it this way?
    Because XIV development is tuned to the absolute minimum effort/work possible.
    Why design it in full color and implement 'proper' color blind accessibility and contrast features. When you can just quietly drop those features and design everything to be 'color blind compatible and high contras in the first place.
    SE don't get any benefit of the doubt anymore. It's all about the most efficient least effort possible.
    I remember that from thread from a while back
    Something like "blizzard games are developed with HR in room. Square Enix games are developed with accountants in the room"

    I use full effects in self only. Limited on party.

    But it's not going to change.

    What ever happened to amazing fight design like Alpha 3.0 normal.
    SB alliance raids.
    These weren't boring.
    They weren't overly flashy.
    I blame the paladin changes. That's when am the other jobs needed to do have over the top animations.
    I also blame add-ons. Those were probably the inspiration for paladin.
    (2)
    Last edited by Gurgeh; 05-12-2025 at 05:44 PM.