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  1. #101
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    864
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    Why not? With the correct multiplier it wouldn't matter what potency is at all. You can make the final damage number anything you want it to be.
    Because if you use a flat percentage that applies to everything and is designed to dampen your 60 or 120 second bursts, then your basic combo is going to end up being trash compared to anyone who isn't synced. It also may inadvertently target people who are just barely over level and don't have the abilities to make up for it. I just think traits for every 10 levels will also be better for future-proofing further expansion drops.
    (0)
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  2. #102
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Atreus View Post
    Because if you use a flat percentage that applies to everything and is designed to dampen your 60 or 120 second bursts, then your basic combo is going to end up being trash compared to anyone who isn't synced. It also may inadvertently target people who are just barely over level and don't have the abilities to make up for it. I just think traits for every 10 levels will also be better for future-proofing further expansion drops.
    If the aim is to bring down the average DPS to what's appropriate rather than cap maximum DPS I'd think this would be OK. Normal combo would be a little low on damage while bursts would be a little high. The percentage would also have to adjust for how large of a level gap exists, so anyone just over the sync point won't have a large changed applied.

    If DPS curves must be flattened out, then potency adjustments make sense, though I feel like it would be more work to add and upkeep. Then again it's only going to be a major problem at really low levels anyway.
    (0)

  3. #103
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,045
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atreus View Post
    I don't think a percentage-based "reverse Echo" like he suggested would be exactly right. I rather think that traits that hard cap your potencies depending on job and level cap is the correct way to go about it. Using PLD as an example, you simply can't bring 1000 potency Confiteor moves to lower dungeons. Here's a quick napkin example:


    Lv70 cap
    Atonement combo: capped at 260 potency (rough average of your basic 1-2-3 combo)
    Confiteor combo: capped at 600 potency (to match the potency Holy Spirit would be at that level)

    Lv60 cap
    Atonement & Confiteor combo: both capped ~260 potency for the same reasons

    With this, defensives would remain unchanged and it would not really factor in extra oGCDs you'd bring. That's why I'm a strong proponent of lowering item level caps in duties to restore some measure of difficulty.
    With how stupid defensives start getting at 82, they should also receive some kind of adjustment when synced. Healing potency at the very least should go down.
    (2)

  4. #104
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    864
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daralii View Post
    With how stupid defensives start getting at 82, they should also receive some kind of adjustment when synced. Healing potency at the very least should go down.
    That's fine, I'm just less concerned about it because the content as it stands isn't dangerous. I'd like it to be, but it isn't.
    (0)
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  5. #105
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    you know having a full kit while synced would damage the game no matter what happen even if you lower the potency you are still breaking the game and most of you refuse to see that and do rather damage a sprout experience with massive burst over a decent experience.
    (0)

  6. #106
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    you know having a full kit while synced would damage the game no matter what happen even if you lower the potency you are still breaking the game and most of you refuse to see that and do rather damage a sprout experience with massive burst over a decent experience.
    Dungeons are literally nothing like what they were when they were current

    Breaking them “more” to make them somewhat interesting at level 100 isn’t worse than how badly we currently break them with our pathetic sub 80 kits

    We fill the sprouts queues there should be consideration the other way as well
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #107
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,918
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'd personally advocate for a combination of #1 and #2 in the OP. Getting ARR/HW stuffs from roulo sucks to me not because of the dungeons - in fact, I love some of them like Aurum and Pharos Sirius ARR. I hate them because all jobs that I can choose play except BLU are so barebone. And mind you, this doesn't affect only myself as the old player. Anecdotally speaking, I've got a couple of IRL friends (so new player exp) who I could never convince to play together after they cleared a lot of what Free Trial offers because they think the kits are an insult to players' intelligence for staying this barebone for over half of game's level. So yes, this makes me think that the barebone kits is also damaging some of the new player experiences.

    As for tinge of #2, I'd like for them to add traits to each capstones (so lv51, 61, 71, and 81) that bumps the potencies for XYZ actions to match the expac's expected potencies. We already see this similarly done to the forgotten green coded role - SGE the most of all. You can see how much potencies their Dosis I changes from lv1 to lv70.
    (3)
    Last edited by Rein_eon_Osborne; 05-10-2025 at 08:47 PM.

  8. #108
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Nero-Voidstails View Post
    you know having a full kit while synced would damage the game no matter what happen even if you lower the potency you are still breaking the game and most of you refuse to see that and do rather damage a sprout experience with massive burst over a decent experience.
    I remember my sprout experience. Not knowing what skills I was going to have in a dungeon was awful and having to swap out skills manually just to do FATEs was even worse. We're fortunate that the latter is gone and I think removing the former would be a great improvement for players trying to learn while leveling. As long as DPS and healing is capped to be level appropriate I don't see what kind of damage can be done.

    Quote Originally Posted by Rein_eon_Osborne View Post
    Anecdotally speaking, I've got a couple of IRL friends (so new player exp) who I could never convince to play together after they cleared a lot of what Free Trial offers because they think the kits are an insult to players' intelligence for staying this barebone for over half of game's level. So yes, this makes me think that the barebone kits is also damaging some of the new player experiences.
    I've seen quite a few new players go for level skips in an attempt to make classes/leveling interesting. The simplicity of lowers level really does push some players away.
    (1)
    Last edited by PyurBlue; 05-10-2025 at 10:07 PM.

  9. #109
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Dungeons are literally nothing like what they were when they were current

    Breaking them “more” to make them somewhat interesting at level 100 isn’t worse than how badly we currently break them with our pathetic sub 80 kits

    We fill the sprouts queues there should be consideration the other way as well
    the best way things could be done is giving all the skills as you LV up to 50 then you get the upgrade of the skills then it would give you all the thing but then they will have to rework the old content.


    Do you que willingly? I do think you do so you kinda choose to do that because if you do a roulette and everyone is a sprout no matter what happen you want to melt everything faster. Also remind yourself this the sprout will see you all those massive skills and everything and will feel useless.


    you pay a sub yes but you also play a multiplayer game so I am sorry but if you sync down you should lose all the skill to not discourage sprout player because if you choose to help someone sync down doing extreme no matter what they do you will always be better because you have the full kit while they don't.


    Most people doesn't see the bigger picture and only what they desire yes it is annoying but it is for balance.
    (0)

  10. #110
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Nero-Voidstails View Post
    I do think you do so you kinda choose to do that because if you do a roulette and everyone is a sprout no matter what happen you want to melt everything faster.
    It's not about being faster. It's about not falling asleep. Nothing will go faster if a level 100 is synced to do level 15 amounts of damage.

    Also remind yourself this the sprout will see you all those massive skills and everything and will feel useless.
    When I was new all the flashy effects of other players didn't mean anything to me. I had no idea what they were doing and I had no way of knowing how much I was contributing, so I don't feel like this will be a common experience.
    (2)

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