the craziest part to me is that some jobs already exist that have early versions of their kits by lv 50, so its not an impossible task. They even get traits to evolve their early abilities, so the framework is there, just needs to be expanded on.


WAR gets TWO single target combos, BOTH gauge spenders, a better version of its basic mit tool in Vengeance, AND early invuln, all before lv 50. its lv 60 kit absolutely styles on the other tanks with Raw Intuition, Equilibrium, and further damage upgrades.
why do the other tanks not receive this same amount of love when it comes to balancing their gameplay kits? give us Goring Blade combo, bring back Power Slash, and let GNB get Fated Circle early. a baby TBN/HoS would be nice too

DRG and RDM get their basic skeleton by lv 50, expanded combos, raid buffs, AND early finishers by 60, plus more jumps/party tools with each expac. aside from DRGs AoE combo, both jobs kits are good examples of leveling placement
why do other DPS have to wait for lv 80/90 to feel like they match DRG/RDMs HW kits? Don't even get me started on MCH and RPR, their kits are SO needlessly barebones before StB content.

SGE gets some of its damage stuff a little earlier than the others, but even then it still needs work. ALL Healers need to receive basic versions of their lv 92 damage skills as early as lv 30, with each one having unique utility unlocked later down the line.
WHM getting early Misery and returning Shadowflare for SCH would help make their kits more interesting as well as to match AST's Earthly Star, which is still one of the sickest abilities in the game.



I'm not too sure what these "8.0 job changes" entail, but I do hope they learn from their already existing examples and streamline the leveling experience for ALL roles. With how the devs design the game, the content is only as fun as the jobs are allowed to be.