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  1. #11
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Limiting people's job kit does nothing to enhance fun for new players at all. Although CB3 thinks it's does, it doesn't.

    Rationing actions was initially done as a 'learning aid' for new players. For that it's valuable. But there is no need to give players any longer than 50 or level 60 at the VERY most before they have their full kit. Once upon a time they had their full kit by level 50 which included many many actions long since removed.

    It is a fact that action rationing is why so many people like me don't know and can't be bothered to learn rotations at all for 14/16 of jobs. There is no point. It's futile. To really be useful it needs to be muscle memory. Muscle memory is impossible when different syncs keep forcing you to mutilate that muscle memory. This is the case even for mains.
    Also it's impossible to keep track across 16 jobs of which actions appear and disappear when. When you combine this with how undemanding content is, it's easier to just learn a core of actions for each job and just ignore searching for when the others appear. Instance will be over soon and you won't see that 1 unique flavour of action combinations for another 3 months, and then you won't see it again after that either.

    THIS IS ESPECIALLY THE CASE FOR HEALING. Stop making jobs, including healing, 'way' harder to MASTER. Then demand more of them.

    It's a ridiculous irony that people who do a LOT of casual content have to contend with the handicap of sabotaging their opportunities to practice and master a job, in a way that people who have a lot of high end content to run, don't have to contend with or 'constantly' overcome.

    To anyone who bemoans how 4-8 year casual veterans can be 'so' bad at their jobs... THIS IS 95% OF THE REASON WHY. And to a lot of you high end players, with your critical mentor roulette YouTube's (not you spider) you'd be worse at your jobs too if 97% of your practice was this counter productive nonsense.
    You learn your rotation. Then you unlearn it next week. Then you learn it. Then you unlearn it next week. Then, 'meh', you just don't bother anymore... This never used to bother me, but I didn't realise that's had actually become my attitude, it was a gradual journey towards giving up.
    "Final Fantasy XIV! Meh!"

    CB3 it's like you just don't think sometimes. You don't want to provide casual, and then it's just literally endless needless barriers to high end, that have no to little counter benefit.

    But it's not going to get better. Because CB3 don't do real change. If it's a bit broken , then get fixed it a bit. If it's 'badly' broken then it can't get fixed at all.
    Great. Just great.

    Oh yeah... also... THIS is why I gave up learning Pict at around level 65/70, and never bothered to even unlock viper. Its just so hard to learn jobs with this going on that you never master them. It's just... not fun. It's just another 2 jobs for me to be shit at. Which is unfun. How the fck an I ever supposed to learn Pict, if I keep getting keeper of the lake and LoA. Fck this.

    Another reason why I have totally lost interest in 'jobs' and 'leveling' in FFXIV. Not a good state of affairs for an MMO or an RPG.
    (2)
    Last edited by Gurgeh; 05-07-2025 at 02:48 PM.