Quote Originally Posted by Bubblesong View Post
Says you that it Is fun knowing that anytime you go through a map or zone is a risk, things being annoying can be rather fun, compared to just falling asleep going from point A to B to where it doesn't even matter, the zones have no meaning as it stands. Without friction/annoying things there is 0 purpose in a game existing at all
Zones wouldn't gain any more meaning if you made the mobs dangerous. Less so when you can fly, and that's one thing that will never go away on account of how many areas would be outright atrocious to navigate through without flight due to their sheer size.

Sure, if they were to comply with this particular demand, it would be a novelty. But, like novelties are prone to, it would eventually wear off. Then people realizes than, rather than threats, dangerous NPCs are better described as nuisances (when they actually matters, which it wouldn't for most things players do outdoors anyways). And that's assuming SE would do a flawless job at that.