Yes, we had to do that with the ARR beast tribes in 2.x Was it annoying? Yeah, but we didn't know any better so we just did it. Sort of like we just ran from Bastok to Sandy if we needed to. Flying and near instant deaggroing really did a number on the little thrill there actually was in the open world. I would much rather have 12 smaller maps we couldn't fly in and were packed with dangerous enemies than the 6 large, neutered maps, we have to give no thought to that we have today.
Having to sneak around the shroud in 1.x to get to things like the Gelmorra Ruins, which the immediately forgot about when 2.0 launched, was a crazy good times. I helped so many ppl make it out there for the mapping or whatever achievement you got. Now they are literally right outside of Grid and if you get agro you can just take 4 steps to the left to get rid of it. I could still navigate 1.x Eorzea and FFXI because I felt like I was actually in a living world, not just some stage backdrops I can fly over. I couldn't tell you were anything is in any map 3.0 or beyond since all I need to know is where the quest marker is so I can fly to it.
Not only is a dangerous world fun, but it was just one of the many things that made you interact with the community in a more meaningful way. Things that were broken when 2.0 launched and the world was child proofed.