Quote Originally Posted by Gullis View Post
tell me how you would make a warrior with bloodwhetting scale down to be equal to a warrior without it.
You can work out an effective HPS/DPS for any given level and then take the ratio of that value against the level cap value. Using that you'll instantly equalize long term sustained healing/damage between any two levels. What is left unmatched is burst, but leveling was never tightly tuned in the first place. You will encounter players with outdated gear, players lacking skills because of level or not doing job quests, and players with different amounts of experience. In the end it doesn't matter very much that we'll have a wide range of ability between different levels of the same class, because that's already the case.